diff --git a/README.md b/README.md index 5223dd0..6d64a7b 100644 --- a/README.md +++ b/README.md @@ -36,6 +36,9 @@ https://paroj.github.io/gltut/ http://www.scratchapixel.com/ +## Video +https://www.youtube.com/user/shiffman +https://www.youtube.com/user/codingmath ## Related awesome lists: @@ -46,6 +49,7 @@ http://pixelshaders.com/external.html ## Vector Math https://paroj.github.io/gltut/Basics/Intro%20Graphics%20and%20Rendering.html + ## Glossery Take from here: https://paroj.github.io/gltut/Basics/Intro%20Glossary.html @@ -56,8 +60,6 @@ https://thebookofshaders.com/glossary/ And here: http://www.shaderific.com/glsl/ -uniforms: -These are a class of global variable that can be defined in GLSL shaders. They represent values that are uniform (unchanging) over the course of a rendering operation. Their values are set from outside of the shader, and they cannot be changed from within a shader. ## Shader Examples and Snippets http://pixelshaders.com/examples/