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Update readme.md (#185)
Add JavaScript and TypeScript to thi.ng description, as that's where the majority of recent development has been focused.
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@@ -126,7 +126,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing.
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- [nannou](http://nannou.cc/)
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- [nannou](http://nannou.cc/)
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[Cross-platform] - Open-source creative coding framework for the Rust language.
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[Cross-platform] - Open-source creative coding framework for the Rust language.
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- [thi.ng](http://thi.ng/)
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- [thi.ng](http://thi.ng/)
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[Cross-platform] - Open source collection of computational design tools for the Clojure and ClojureScript languages.
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[Cross-platform] - Open source collection of computational design tools for JavaScript, TypeScript, Clojure and ClojureScript languages.
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- [PixelKit](https://github.com/heestand-xyz/PixelKit) [iOS, Mac] - Open source, live graphics, Swift framework, powered by Metal.
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- [PixelKit](https://github.com/heestand-xyz/PixelKit) [iOS, Mac] - Open source, live graphics, Swift framework, powered by Metal.
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- [OPENRNDR](https://openrndr.org/) [Cross-platform] - Open source library for creative coding written in Kotlin.
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- [OPENRNDR](https://openrndr.org/) [Cross-platform] - Open source library for creative coding written in Kotlin.
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- [Phaser](https://phaser.io/) [Cross-platform] - HTML5 framework for building games, uses both a Canvas and WebGL renderer.
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- [Phaser](https://phaser.io/) [Cross-platform] - HTML5 framework for building games, uses both a Canvas and WebGL renderer.
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