From cdf66841201f14c10e2674f4a806e23f64d3857b Mon Sep 17 00:00:00 2001 From: "fuder.eth" <139509124+vtjl10@users.noreply.github.com> Date: Mon, 16 Jun 2025 19:37:13 +0300 Subject: [PATCH] Update readme.md (#217) --- readme.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/readme.md b/readme.md index 62ef463..f7214c2 100644 --- a/readme.md +++ b/readme.md @@ -257,7 +257,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing. - [DrawBot](http://www.drawbot.com/) [Mac] - Education oriented 2d graphics programming environment based on Python. - [Klak](https://github.com/keijiro/Klak) - A collection of scripts for creative coding with Unity. - [basil.js](https://basiljs.ch/) - Scripting (JS) in InDesign for designers and artists in the spirit of Processing. -- [Konstrukt](https://github.com/MarcelMue/konstrukt) [Cross-platform] - A commandline tool to generate different scaleable patterns as SVGs. +- [Konstrukt](https://github.com/MarcelMue/konstrukt) [Cross-platform] - A commandline tool to generate different scalable patterns as SVGs. ## Learning Resources @@ -300,7 +300,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing. - [Shaders: Second stage](https://notes.underscorediscovery.com/shaders-second-stage/) - The second part to the previous. - [WebGL Lessons — Fragment Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-intro) - A brief introduction to fragment shaders. - [WebGL Lessons — ThreeJS Shaders](https://github.com/Jam3/jam3-lesson-webgl-shader-threejs) - Using custom vertex and fragment shaders in ThreeJS. -- [ThreeJS post-proces example](https://github.com/Jam3/threejs-post-process-example) - example of post-processing effects in ThreeJS. +- [ThreeJS post-process example](https://github.com/Jam3/threejs-post-process-example) - example of post-processing effects in ThreeJS. - [Ray Marching and Signed Distance Functions](https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work.html) - Introduction to ray tracing. - [Introduction to Ray Tracing](http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/) - A simple method for creating 3D images. - [GLSL lighting walkthrough](https://github.com/stackgl/glsl-lighting-walkthrough) - Phong shading tutorial with glslify.