From e44941edcb49d238150db366d142a30a2451c44e Mon Sep 17 00:00:00 2001 From: Terkel Date: Fri, 16 May 2025 20:16:57 -0400 Subject: [PATCH] Fix typos (#215) --- readme.md | 25 ++++++++++++------------- 1 file changed, 12 insertions(+), 13 deletions(-) diff --git a/readme.md b/readme.md index 92b6b36..62ef463 100644 --- a/readme.md +++ b/readme.md @@ -1,6 +1,6 @@ -# Awesome Creative Coding [![Awesome](https://cdn.rawgit.com/sindresorhus/awesome/d7305f38d29fed78fa85652e3a63e154dd8e8829/media/badge.svg)](https://github.com/sindresorhus/awesome) +# Awesome Creative Coding [![Awesome](https://awesome.re/badge-flat.svg)](https://github.com/sindresorhus/awesome) -# [](https://github.com/terkelg/awesome-creative-coding) +# [](https://github.com/terkelg/awesome-creative-coding) > Carefully curated list of awesome [creative coding](https://en.wikipedia.org/wiki/Creative_coding) resources primarily for beginners/intermediates. @@ -31,13 +31,13 @@ _Please read the [contribution guidelines](contributing.md) before contributing. - [Hardware](#hardware-1) - [Other](#other-1) - [Interactive](#interactive) - - [Quick References • Cheat-Sheets](#quick-references--cheatsheets) + - [Quick References • Cheat Sheets](#quick-references--cheat-sheets) - [Communities](#communities) - [Subreddits](#subreddits) - [Slack](#slack) - [Other](#other-2) - [Math](#math) -- [Machine learning • Computer Vision • Ai](#machine-learning--computer-vision--ai) +- [Machine learning • Computer Vision • AI](#machine-learning--computer-vision--ai) - [Inspiration](#inspiration) - [Events](#events) - [Schools • Workshops](#schools--workshops) @@ -126,8 +126,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing. - [PlayCanvas](https://playcanvas.com/) [Cross-platform] - Open source, realtime collaborative WebGL engine. - [hg_sdf](https://mercury.sexy/hg_sdf/) [Cross-platform] - GLSL library for building signed distance functions. - [nannou](https://nannou.cc/) [Cross-platform] - Open-source creative coding framework for the Rust language. - [Cross-platform] - Open-source creative coding framework for the Rust language. - [Cross-platform] - Open source collection of computational design tools for JavaScript, TypeScript, Clojure and ClojureScript languages. +- [thi.ng](https://thi.ng/) [Cross-platform] - Open source collection of computational design tools for JavaScript, TypeScript, Clojure and ClojureScript languages. - [PixelKit](https://github.com/heestand-xyz/PixelKit) [iOS, Mac] - Open source, live graphics, Swift framework, powered by Metal. - [OPENRNDR](https://openrndr.org/) [Cross-platform] - Open source library for creative coding written in Kotlin. - [Phaser](https://phaser.io/) [Cross-platform] - HTML5 framework for building games, uses both a Canvas and WebGL renderer. @@ -178,7 +177,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing. - [Pixi.js](https://www.pixijs.com/) - HTML 5 2D rendering engine that uses webGL with canvas fallback. - [p5.js](https://p5js.org/) - JavaScript library that starts with the original goal of Processing. - [Pts.js](https://ptsjs.org/) - JavaScript library for visualization and creative-coding. -- [Fabric.js](https://fabricjs.com/) - Javascript canvas library, SVG-to-canvas parser. +- [Fabric.js](https://fabricjs.com/) - JavaScript canvas library, SVG-to-canvas parser. - [Maker.js](https://maker.js.org) - Parametric line drawing for SVG, CNC & laser cutters. - [OpenJSCAD](https://openjscad.org) - Programmatic 3D modeling in JavaScript. - [Sketch.js](https://soulwire.github.io/sketch.js/) - Minimal JavaScript creative coding framework. @@ -222,10 +221,10 @@ _Please read the [contribution guidelines](contributing.md) before contributing. - [OpenProcessing](https://www.openprocessing.org/) - Algorithmic Designs Created with Processing, p5js and processingjs. - [P5.js Editor](https://editor.p5js.org/) - Online web editor for P5.js. - [LiveCodeLab](http://livecodelab.net) - Run-as-you-type tool for VJs, musicians, teachers, students, kids. -- [Turtletoy](https://turtletoy.net/) - Minimalistic API and online showcase for generative code. (Javascript) +- [Turtletoy](https://turtletoy.net/) - Minimalistic API and online showcase for generative code. (JavaScript) - [ShaderGif](https://shadergif.com/) - Open source home for art made with code (WebGL1/2, JavaScript Canvas & P5.js). - [P5LIVE](https://teddavis.org/p5live/) - p5.js live-coding environment. -- [NEORT](https://neort.io/popular) - Digital art platform for creative coders (Fragment Shader, Javascript Canvas). +- [NEORT](https://neort.io/popular) - Digital art platform for creative coders (Fragment Shader, JavaScript Canvas). - [Shelly](https://shelly.dev/) - Learn programming by issuing instructions to a turtle. - [tixy.land](https://tixy.land/) - The most minimalist creative coding environment is alive. - [BBC Micro bot](https://www.bbcmicrobot.com/) - Run your tweet on an 8-bit computer emulator. @@ -277,7 +276,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing. - [Vertexshaderart](https://www.youtube.com/channel/UC6IqL5vkMJpqBG_bFDjsaxw) - YouTube playlist about vertex shaders. - [Diving in Three.js](https://www.youtube.com/playlist?list=PL08jItIqOb2qyMOhtEUoLh100KpccQiRf) - YouTube playlist diving into three.js. - [Shadertoy Tutorials](https://www.youtube.com/watch?v=u5HAYVHsasc&list=PLGmrMu-IwbguU_nY2egTFmlg691DN7uE5) - YouTube playlist teaching you how to make shaders, starting with zero knowledge using shadertoy. -- [WebGL Lightning](https://www.youtube.com/playlist?list=PLxaZqnd-OQM7Y0lfe7h2cjlQAm5O9_6UL) - Introduction to WebGL lightning with Greg Tatum. +- [WebGL Lighting](https://www.youtube.com/playlist?list=PLxaZqnd-OQM7Y0lfe7h2cjlQAm5O9_6UL) - Introduction to WebGL lighting with Greg Tatum. ### Talks @@ -376,7 +375,7 @@ _Please read the [contribution guidelines](contributing.md) before contributing. - [Let's Make A Ray Marcher](https://www.shadertoy.com/view/MdBfRK) - Interactive Shader-Toy on writing a ray marcher. - [Raymarching](https://www.shadertoy.com/view/4dSfRc) - Interactive Shader-Toy raymarching tutorial. -### Quick References • Cheatsheets +### Quick References • Cheat Sheets - [Shaderific GLSL](https://shaderific.com/glsl.html) - OpenGL ES shading language reference. - [The Book of Shaders Glossary](https://thebookofshaders.com/glossary/) - Shader glossary by theme. @@ -461,11 +460,11 @@ _Please read the [contribution guidelines](contributing.md) before contributing. - [Shepherding random grids](https://inconvergent.net/2016/shepherding-random-grids/) - Tiny guide to shepherding random grids. - [Shepherding random growth](https://inconvergent.net/2016/shepherding-random-growth/) - Tiny guide to shepherding random growth. -## Machine learning • Computer Vision • Ai +## Machine learning • Computer Vision • AI - [ml4a](https://ml4a.net/) - Machine learning for artists. - [Keras.js](https://transcranial.github.io/keras-js/) - Run Keras models (tensorflow backend) in the browser, with GPU support. -- [Tesseract.js](http://tesseract.projectnaptha.com/) - Pure Javascript Multilingual OCR. +- [Tesseract.js](http://tesseract.projectnaptha.com/) - Pure JavaScript Multilingual OCR. - [Google ML](https://cloud.google.com/ml/) - Cloud machine learning by Google. - [TensorFlow](https://www.tensorflow.org/) - Open source software library for machine intelligence. - [ConvNetJS](http://cs.stanford.edu/people/karpathy/convnetjs/started.html) - Deep Learning in your browser.