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- [Coding Rainbow](https://www.youtube.com/user/shiffman) - Daniel Shiffman makes videos about creative coding.
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- [Shaders](https://github.com/mattdesl/lwjgl-basics/wiki/Shaders) - Shader tutorial in the context of lwjgl-basics.
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- [Create 3D Graphics in JS Using WebGL](https://egghead.io/courses/create-3d-graphics-in-javascript-using-webgl) - Get started creating content with WebGL without any frameworks.
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- [Learn HTML5 Graphics and Animation](https://egghead.io/courses/learn-html5-graphics-and-animation) - Introduction to the canvas 2D drawing API.
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- [WebGL 2 Fundamentals](http://webgl2fundamentals.org/) - WebGL2 from the ground up. No magic.
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- [Shaders: A primer](https://notes.underscorediscovery.com/shaders-a-primer/) - A primer on shaders.
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- [Shaders: Second stage](https://notes.underscorediscovery.com/shaders-second-stage/) - The second part to the previous.
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- [GLSL lighting walkthrough](https://github.com/stackgl/glsl-lighting-walkthrough) - Phong shading tutorial with glslify.
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- [Interactive 3D Graphics](https://classroom.udacity.com/courses/cs291) - Udacity course that teach you the principles of 3D computer graphics.
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- [Interactive Computer Graphics](https://www.coursera.org/learn/interactive-computer-graphics) - Computer graphics course from Coursera.
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- [MFGD - Fragment Shaders](https://www.youtube.com/playlist?list=PLW3Zl3wyJwWMpFSRpeMmSBGDShbkiV1Cq) - YouTube playlist about fragment shaders.
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## Interactive tutorials
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- [Shepherding random numbers](http://inconvergent.net/shepherding-random-numbers/) - Tiny guide to shepherding random numbers.
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- [FBO particles](http://barradeau.com/blog/?p=621) - Article about FBO/GPGPU particles by @nicoptere.
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- [Ray marching (with THREE.js)](http://barradeau.com/blog/?p=575) - Article about ray marching with three.js by @nicoptere.
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- [Visualizing Algorithms](https://bost.ocks.org/mike/algorithms/) - A look at the use of visualization to understand, explain and debug algorithms.
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## Math
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- [ShaderTool](http://store.steampowered.com/app/314720/) - Modern shader IDE for programmers and FX artists.
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- [Shadershop](http://www.cdglabs.org/Shadershop/) - Interface for programming GPU shaders.
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## Talks / Presentations / Videos
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- [There is also canvas](https://brunoimbrizi.github.io/webexpo-2016/dist/) - Presentation by Bruno Imbrizi from WebExpo 2016.
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- [Intro to WebGL](http://davidscottlyons.com/threejs/presentations/frontporch14/) - Intro to WebGL with three.js.
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- [Inigo Quilez Live](http://www.iquilezles.org/live/index.htm) - Collection of live coding videos by Íñigo Quílez.
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## Websites / Blogs
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- [abandonedart.org](http://abandonedart.org/) - Generative art ideas by Matt Pearson.
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- [iquilezles.org](http://www.iquilezles.org) - Home of Íñigo Quílez.
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- [bit-101.com](http://www.bit-101.com/blog/) - Blog by Keith Peters.
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- [IBreakDownShaders](http://ibreakdownshaders.blogspot.com.au/) - Explore the math behind shaders.
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## Related:
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- [Awesome opengl](https://github.com/eug/awesome-opengl) - A curated list of awesome OpenGL libraries, debuggers and resources.
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