From 039a23141244416783f7c756af7fefad8714f9f6 Mon Sep 17 00:00:00 2001 From: Dania Rifki Date: Tue, 20 Oct 2020 17:54:59 +0700 Subject: [PATCH] Fix peterwynroberts link (#192) --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index b7ea13d..db2efaf 100644 --- a/README.md +++ b/README.md @@ -296,7 +296,7 @@ Guides, tutorials and tools to develop software for Game Boy using the developme - [Beginner's Guide to Reverse Engineering GB](http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm) - Some starting tips on disassembling and reverse engineering. - [FlappyBoy: Making a simple Game Boy Game](http://voidptr.io/blog/2017/01/21/GameBoy.html) - [Super Game Boy development](https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes). -- [GameBoy programming tutorial: Hello World!](http://peterwynroberts.com/?p=10) - Step by step tutorial. +- [GameBoy programming tutorial: Hello World!](https://peterwynroberts.wordpress.com/2014/05/11/gameboy-programming-tutorial-hello-world/) - Step by step tutorial. - [DMGreport](https://github.com/lancekindle/DMGreport) - Game programming tutorials in assembly. - [OAM DMA tutorial](https://exez.in/gameboy-dma) - Example of how to use OAM DMA in assembly. - [Game Boy Assembly Programming for the Modern Game Developer](https://github.com/ahrnbom/gbapfomgd) - An e-book about making Game Boy games in Assembly.