From 0fe1fb12870bfa459fc603531bb59895b7368739 Mon Sep 17 00:00:00 2001 From: Antonio Vivace Date: Mon, 21 May 2018 09:16:46 +0200 Subject: [PATCH] Add MORE.md and some resources --- GAMES.md | 1 + MORE.md | 5 +++++ README.md | 3 +++ 3 files changed, 9 insertions(+) create mode 100644 MORE.md diff --git a/GAMES.md b/GAMES.md index bc3f113..5db91df 100644 --- a/GAMES.md +++ b/GAMES.md @@ -28,6 +28,7 @@ - [StefaN](https://github.com/tslanina/Retro-GameBoyColor-StefaN) - Fourway Breakout clone. - [Galaxia](https://github.com/tslanina/Retro-GameBoyColor-Galaxia) - [desgb](https://github.com/sanqui/desgb) - DES encryption. +- [superhappyfunbubbletime](https://github.com/l0k1/superhappyfunbubbletime) ### C diff --git a/MORE.md b/MORE.md new file mode 100644 index 0000000..ff0dc7b --- /dev/null +++ b/MORE.md @@ -0,0 +1,5 @@ +## More + +Abandoned projects, fragmented files, and generally not-so-awesome Game Boy related things. + +- [gameboy homebrew](https://github.com/ProudGecko/gameboy) - Gameboy Homebrew Development (David Schamber). \ No newline at end of file diff --git a/README.md b/README.md index f15555b..70f8ba3 100644 --- a/README.md +++ b/README.md @@ -32,6 +32,7 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r - [Related Projects](#related-projects) + [Files Directories](#directories) + [Websites](#websites) +- [More](MORE.md) - [About this repository](#about) - [Contribute](#contribute) - [License](#license) @@ -191,6 +192,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [Carillon Player](http://gbdev.gg8.se/files/musictools/Aleksi%20Eeben/Carillon%20Editor.zip) - Music Engine for Game Boy & Game Boy Color. - [Game Boy Tile Data Generator](http://www.chrisantonellis.com/gameboy/gbtdg/) - HTML5 / JS web application that will convert bitmap images to hexadecimal data appropriate for use in tile based graphical applications, specifically GB. - [Harry Mulder's GB Development](http://www.devrs.com/gb/hmgd/intro.html) - Some sources and home of Game Boy Tile Designer and Game Boy Map Builder tools. +- [GBTiles](https://github.com/bashaus/gbtiles) - Converts .GBR files created with Harry Mulder's Tile Designer (GBTD) and .GBM files created with Harry Mulder's Map Builder (GBMB) to different formats for use with the Game Boy and GBDK. - [GBT PLAYER](https://github.com/AntonioND/gbt-player) - A music player library and converter kit for Game Boy that can be used with RGBDS. - [ROM Header Utility](http://catskull.net/GB-Logo-Generator/) - An online tool to inspect and modify a ROM's header data, including the logo. - [gbcamextract](https://github.com/jkbenaim/gbcamextract) - Extracts photos from Game Boy Camera saves. @@ -319,6 +321,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - Making a Game Boy game in 2017: A "Sheep It Up!" Post-Mortem ([part 1](https://www.gamasutra.com/blogs/DoctorLudos/20171207/311143/), [part 2](https://www.gamasutra.com/blogs/DoctorLudos/20180213/314554/)) - [Nintendo's fake logos](http://fuji.drillspirits.net/?post=87) - Every cartridge has to show the authentic logo to be considered valid and be run, but obviously some companies managed to exploit the check system. - [liblsdj](https://github.com/stijnfrishert/liblsdj) - A cross-platform and fast C utility library for interacting with the LSDJ save format (.sav), song files (.lsdsng) and more. +- [Game Boy video effects](https://github.com/ChaosCabbage/crazy-gameboy-video-experiments) - Some little experiments using the STAT interrupt to do funny video manipulations. ### Directories