From 12104711dd4118ef14cf1b58df89f5fe8cbd0590 Mon Sep 17 00:00:00 2001 From: "Tobias V. Langhoff" Date: Thu, 16 Nov 2017 22:26:07 +0100 Subject: [PATCH] Add Super Game Boy tutorial (#56) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 49fdba9..f623d61 100644 --- a/README.md +++ b/README.md @@ -200,6 +200,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [Reverse Engineering for Beginners](https://beginners.re/) - Free ebook (1060 pages) by Dennis Yurichev. - [FlappyBoy: Making a simple Game Boy Game](http://voidptr.io/blog/2017/01/21/GameBoy.html) - [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project. +- [Super Game Boy development](https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes). #### Glitches and exploits - [DMA hijacking](https://github.com/avivace/awesome-gbdev/blob/master/articles/dma_hijacking.md) - A simple technique that allows you to run custom code in most GB/SGB/CGB games, provided you have an ACE exploit. [Demo video](http://gbdev.gg8.se/forums/viewtopic.php?id=430).