diff --git a/README.md b/README.md index 96ed306..d4ec49a 100644 --- a/README.md +++ b/README.md @@ -13,7 +13,7 @@ You can find a (way cooler) web version of this list [here](https://gbdev.github - [Community](#community) - [Documentation](#documentation) + [Misc](#misc) - + [Cheatsheets, Tables](#cheatsheets--tables) + + [Cheatsheets, Tables](#cheatsheets-tables) * [Game Boy Color](#game-boy-color) * [Hardware](#hardware) * [Peripherals](#peripherals) @@ -23,7 +23,7 @@ You can find a (way cooler) web version of this list [here](https://gbdev.github - [Software Development](#software-development) * [Assemblers](#assemblers) * [Compilers](#compilers) - + [Experimental/Proof of Concepts](#experimental-proof-of-concepts) + + [Experimental/Proof of Concepts](#experimentalproof-of-concepts) * [Emulators](#emulators) * [Tools](#tools) - [Programming](#programming) @@ -307,6 +307,7 @@ Fragments of code, effects, proof of concepts and generally non complete games. - [rgbds_textmate](https://github.com/Bananattack/rgbds_textmate) - Some syntax highlighting rules for coding in Z80 assembly as a Textmate language plugin. Works in Sublime Text 2 and 3\. The syntax is particularly designed for RGBDS and Game Boy-specific Z80 instructions. - [Z80 Assembly support for Visual Studio Code](https://github.com/Imanolea/z80asm-vscode) - [rgbds-vscode](https://github.com/DonaldHays/rgbds-vscode) - Visual Studio Code language extension for RGBDS GBZ80 Assembly +- [rgbds-mode](https://github.com/japanoise/rgbds-mode) - Emacs major mode for RGBDS assembly. ### C @@ -321,6 +322,7 @@ Fragments of code, effects, proof of concepts and generally non complete games. - [Game Boy home of Flavor](http://www.personal.triticom.com/~erm/GameBoy/) - Some full games and sources. - [GBDK Configuring and Programming Tutorial](https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/) - Configuring GBDK, Using Tiles, Colliding Sprites, GBTD, GBMB, Memory Management and ROM Banking. - [Simplified GBDK examples](https://github.com/mrombout/gbdk_playground) +- [GBDK Programming Video Tutorials](https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo) - A series of video tutorials introducing beginners to programming with GBDK ## Homebrews @@ -356,6 +358,7 @@ Complete and open source games. - [superhappyfunbubbletime](https://github.com/l0k1/superhappyfunbubbletime) - [minesweepGB](https://github.com/lancekindle/minesweepGB) - [Libbet and the Magic Floor](https://github.com/pinobatch/libbet) +- [waveform-gb](https://github.com/dannye/waveform-gb) - Program visualizing the wave form used by the wave channel. The wave form can be edited freely and playback of the wave is updated immediately. ### C @@ -380,6 +383,8 @@ Complete and open source games. - [Burly Bear vs. The Mean Foxes](http://sebastianmihai.com/main.php?t=18&) ([GBC](http://sebastianmihai.com/main.php?t=55&n=Gameboy-Color-development-Burly-Bear-vs-The-Mean-Foxes-GBC-version) port) - [PostBot](https://github.com/MasterIV/PostBot) - [Guns & Riders](https://github.com/kanfor/gunsridersgameboy) +- [Dino's Offline Adventure](https://github.com/gingemonster/DinosOfflineAdventure) - A clone of the Google Chrome offline game +- [dino-gb](https://github.com/rnegron/dino-gb) - Another clone of the Chrome game ### Demos @@ -389,6 +394,8 @@ Complete and open source games. - [`10 PRINT` Game Boy](https://github.com/svendahlstrand/10-print-game-boy) - [Roboto Demo](https://github.com/naavis/roboto-demo) - [matrix-rain-gb](https://github.com/wtjones/matrix-rain-gb) - A Matrix digital rain effect in assembler. +- [GBVideoPlayer](https://github.com/LIJI32/GBVideoPlayer) - A technical demo demonstrating how the Game Boy LCD controller can be hacked to make a Game Boy Color play a full motion video in color, together with music. +- [GBVideoPlayer2](https://github.com/LIJI32/GBVideoPlayer2) - The second iteration of the above demo, which increases the resolution, adds *stereo* PCM audio, and introduces video compression. ## Reverse Engineering @@ -425,7 +432,6 @@ Complete and open source games. - [Ostrich](https://github.com/PumpMagic/ostrich) - A Game Boy Sound System player written in Swift. - [mGB](https://github.com/trash80/mGB) - A Game Boy cartridge program that enables the Game Boy to act as a full MIDI supported sound module. - [GBVisualizer](https://github.com/LIJI32/GBVisualizer) - Demonstrating the use of two undocumented Game Boy Color registers, nicknamed PCM12 (FF76) and PCM34 (FF77), which can be used to read the current PCM amplitude of the 4 APU channels. -- [GBVideoPlayer](https://github.com/LIJI32/GBVideoPlayer) - A technical demo demonstrating how the Game Boy LCD controller can be hacked to make a Game Boy Color play a full motion video in color, together with music. - [ArduinoGameBoy](https://github.com/drhelius/arduinogameboy) - Arduino based Game Boy cartridge reader and writer. - [gameboy-brainfuck](https://github.com/bitnenfer/gameboy-brainfuck) - Brainf*ck interpreter. - [gbfk](https://github.com/elseyf/gbfk) - Brainf*ck interpreter, with input.