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Fixed some dead links. Updated some links to archive.org snapshot
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README.md
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README.md
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- [Game Boy Camera RE](https://github.com/AntonioND/gbcam-rev-engineer) - Documentation about GB Camera and tools used to reverse engineer it by using Arduino UNO.
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- [The Game Boy Printer](https://shonumi.github.io/articles/art2.html) - An in-depth technical document about the printer hardware, the communication protocol and the usual routine that games used for implementing the print feature.
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- [Game Boy Bootrom](http://www.neviksti.com/DMG/DMG_ROM.asm) - Commented dump of the DMG bootrom.
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- [GB Technical Information](http://fms.komkon.org/GameBoy/Tech/) - Some old code resources.
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### Cartridges
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- [AntonioND's docs](https://github.com/AntonioND/giibiiadvance/tree/master/docs) - Corrected schematics and infos on cartridge header data
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@ -66,7 +67,7 @@ Here you can find everything to get started and master the development of unoffi
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- [Game Boy Cartridges Schematics](http://www.devrs.com/gb/files/gb.html) - Schematics for MBC2 and MBC3 types.
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- [Reiner Ziegler's Game Boy page](http://www.reinerziegler.de/readplus.htm) - Commercial and homemades programmable cartridges and programming systems. Tutorials, wiring and schematics provided.
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- [MBC1+Ram+Battery cartridge Schematic](http://www.devrs.com/gb/files/mbc1.gif) - First schematics by Jeff Frohwein.
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- [MBC1 and MBC2 cartridges circuits](http://fms.komkon.org/gameboy/Tech/Carts.html) and explaination on how these MBC actually bank switch and control RAM.
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- [MBC1 and MBC2 cartridges circuits](http://fms.komkon.org/GameBoy/Tech/Carts.html) and explaination on how these MBC actually bank switch and control RAM.
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- [GB Rom List](https://docs.google.com/spreadsheets/d/1cOS__xEj8bBT7cqEDgJcYStKuFAS8mMA4uErx9kA40M/edit?usp=sharing) - Navigable table of every GB game released with details on their cartridges.
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- [Game Boy cartridge PCB photos](http://gekkio.fi/blog/2016-03-19-game-boy-cartridge-pcb-photos.html)
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- [Emulating a GameBoy Cartridge](https://dhole.github.io/post/gameboy_cartridge_emu_1/) - Emulating the functionality of a GameBoy cartridge with the development board STM32F4.
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@ -86,6 +87,7 @@ Here you can find everything to get started and master the development of unoffi
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### Emulators
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- [BGB](http://bgb.bircd.org/) - Powerful Game Boy emulator and debugger. Provides an accurate hardware emulation.
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- [Gambatte](http://sourceforge.net/projects/gambatte/) - Open-source, cross-platform and accurate emulator for Game Boy and Game Boy Color.
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##### Minor Emulators
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- [php-terminal-Game Boy-emulator](https://github.com/gabrielrcouto/php-terminal-gameboy-emulator) - A PHP Terminal Game Boy Emulator.
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- [Mooneye-gb](https://github.com/Gekkio/mooneye-gb) - Work-In-Progress emulator made in Rust aiming at accuracy and documentation.
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- [dev'rs ASM section](http://www.devrs.com/gb/asmcode.php) - A lot of working demos and sources.
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- [Assembly tutorial by David Pello](http://wiki.ladecadence.net/doku.php?do=show&id=tutorial_de_ensamblador) - Good document to actually learn to produce working asm code for gb. Brief explainations of many important topics. Many examples with commented source code (spanish only).
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- [Assembly tutorial by David Pello](https://avivace.ovh/apps/gbdev/salvage/tutorial_de_ensamblador%20%5bLa%20decadence%5d.html) - The english version of the resource above.
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- [Beginner's Guide to Reverse Engineering GB](http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm) - Some starting tips on disassembling and reverse engineering.
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- [Beginner's Guide to Reverse Engineering GB](http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm) - Some starting tips on disassembling and reverse engineering.
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- [Writing a Game Boy game in ASM](http://siobyte.xyz/1-gameboy-tutorial/) - Intro to Binary and Hexadecimal.
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- [Game Boy DMA transfer routines](http://exez.in/gameboy-dma) - Understanding and using DMA routines.
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- [gb-template](https://github.com/exezin/gb-template) - A template with basic functions pre-made such as joypad input, DMA transfers, and map/tile data loading.
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- [GBDK Sprite](http://gbdev.gg8.se/wiki/articles/GBDK_Sprite_Tutorial) - Presents a workflow for getting multiple sprites to display and animate.
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- [GBDK Color](http://gbdev.gg8.se/wiki/articles/GBDK_Color_Tutorial) - Extends your knowledge of basic spriting on the Game Boy by adding colors to sprites, backgrounds and the window layer.
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- [GBDK Joypad](http://gbdev.gg8.se/wiki/articles/GBDK_Joypad_Tutorial) - Details the use of the joypad with GBDK.
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- [Game Boy home of Flavor](http://www.personal.triticom.com/~erm/gameboy/) - Some full games and sources.
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- [Game Boy home of Flavor](http://www.personal.triticom.com/~erm/GameBoy/) - Some full games and sources.
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## Games
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- [Infinity](https://github.com/infinity-gbc/infinity)
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@ -163,7 +165,7 @@ Here you can find everything to get started and master the development of unoffi
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## Related sites, posts and projects
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- [fpgaboy](https://github.com/trun/fpgaboy) - Implementation Nintendo's Game Boy console on an FPGA.
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- [Piglet](https://github.com/danShumway/Piglet) - A LUA-driven AI that plays classic Game Boy color games using experimentation. In active development.
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- [The Game Boy Project](http://marc.rawer.de/gameboy/Docs/GBProject.pdf) - Provides a study on the hardware and detailed constructional information for the realisation of three 8-bit bidirectional parallel ports.
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- [The Game Boy Project](http://marc.rawer.de/Gameboy/Docs/GBProject.pdf) - Provides a study on the hardware and detailed constructional information for the realisation of three 8-bit bidirectional parallel ports.
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- [gbdk-n](https://github.com/rotmoset/gbdk-n) - Aims to update the gbdk libraries to be compatible with new versions of SDCC and provide helpers for building roms.
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- [Wiz](https://github.com/Bananattack/wiz) - A high-level assembly language for writing homebrew on retro console platforms (Game Boy, NES, Atari 2600, and more).
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- [Gatesboy](https://web.archive.org/web/*/http://www.gatesboy.com/) - Non-gaming purposes applications development.
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