diff --git a/README.md b/README.md index 7f1270f..ae00eee 100644 --- a/README.md +++ b/README.md @@ -61,7 +61,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [gbdev Discord Server](https://discord.gg/gpBxq85) - [`#gbdev` on EFnet](http://chat.efnet.org/?channels=gbdev) - IRC channel. - [gbdev.gg8.se Wiki](http://gbdev.gg8.se/wiki/articles/Main_Page) -- [devrs.com/gb](http://devrs.com/gb) - Jeff Frohwein’s page. Old home of the scene, a lot was posted here: code examples and working programs(ASM and C), complete documentation, single text files and various tools. +- [devrs.com/gb](http://devrs.com/gb) - Jeff Frohwein’s page: old home of the scene, a lot was posted here: code examples and full sources, complete documentation, guides and tutorials, various tools. ## Documentation @@ -150,6 +150,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [RealBoy Emulator](https://realboyemulator.wordpress.com/posts/) - A series of posts about the design and implementation of the RealBoy Emulator. - [Codeslinger](http://www.codeslinger.co.uk/pages/projects/gameboy.html) - Another series of posts documenting the building of an emulator. - [Why did I spend 1.5 months creating a Gameboy emulator?](http://blog.rekawek.eu/2017/02/09/coffee-gb/) - Blog post. +- [binjgb rewind](https://binji.github.io/2017/12/31/binjgb-rewind.html) - Implementing a *rewind* feature. ### Open-source emulators @@ -245,12 +246,10 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [dev'rs ASM section](http://www.devrs.com/gb/asmcode.php) - A lot of working demos and sources. - [Assembly tutorial by David Pello](https://avivace.com/apps/gbdev/salvage/tutorial_de_ensamblador%20[La%20decadence].html) - Good document to actually learn to produce working asm code for gb. Brief explanations of many important topics. Many examples with commented source code. - [assemblydigest](https://github.com/assemblydigest/gameboy) - Exploring Game Boy programming techniques: - - [Making an Empty Game Boy ROM (in RGBDS)](http://assemblydigest.tumblr.com/post/77198211186/tutorial-making-an-empty-game-boy-rom-in-rgbds) - [Making an Empty Game Boy ROM (in Wiz)](http://assemblydigest.tumblr.com/post/77203696711/tutorial-making-an-empty-game-boy-rom-in-wiz) - [Making Art for the Game Boy](http://assemblydigest.tumblr.com/post/77404621743/tutorial-making-art-for-the-game-boy) - [Helpful Libraries](http://assemblydigest.tumblr.com/post/77432349682/code-helpful-libraries) - - [Beginner's Guide to Reverse Engineering GB](http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm) - Some starting tips on disassembling and reverse engineering. - [gb-template](https://github.com/exezin/gb-template) - A template with basic functions pre-made such as joypad input, DMA transfers, and map/tile data loading. - [https://github.com/nezticle/rgbds-template](rgbds-template) - Basic hello-world example for Game Boy using RGBDS. @@ -395,7 +394,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [GBDK Developers](http://gbdk-developers.com/) - Active blog about everything related to the scene. Including features, insights and interviews. - [pdroms.de](http://pdroms.de/news/gameboy/) Game Boy releases. - [Game Boy Demospotting](http://gameboy.modermodemet.se/en) - A collection of demos. -- [Pokemon Pocket Computer:](https://tilde.town/~minerobber/techwriteups/pokemonpc.html) What is it and how to use it to make cheat codes. +- [Pokemon Pocket Computer:](https://tilde.town/~minerobber/techwriteups/pokemonpc.html) - What is it and how to use it to make cheat codes. ## About