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mirror of https://github.com/gbdev/awesome-gbdev.git synced 2025-08-20 06:41:37 +02:00

Add some resources suggested by @pepijndevos

This commit is contained in:
Antonio Vivace
2017-11-19 19:35:40 +01:00
parent d713044271
commit 286bf5f536

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@@ -88,6 +88,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r
- [fruttenboel](http://verhoeven272.nl/fruttenboel/Gameboy/index.html) - Page with loads of information on the actual hardware, custom boards to interface with the console and other related projects. - [fruttenboel](http://verhoeven272.nl/fruttenboel/Gameboy/index.html) - Page with loads of information on the actual hardware, custom boards to interface with the console and other related projects.
- [Gameboy 2BPP Graphics Format](http://www.huderlem.com/demos/gameboy2bpp.html) - Information on how the Gameboy interprets VRAM tile data to color pixels. - [Gameboy 2BPP Graphics Format](http://www.huderlem.com/demos/gameboy2bpp.html) - Information on how the Gameboy interprets VRAM tile data to color pixels.
- [Game Boy Crib Sheet](http://gbdev.gg8.se/files/docs/GBCribSheet000129.pdf) - A handy printable reference sheet with ASM opcodes, memory locations, and much more. - [Game Boy Crib Sheet](http://gbdev.gg8.se/files/docs/GBCribSheet000129.pdf) - A handy printable reference sheet with ASM opcodes, memory locations, and much more.
- [Introduction to Game Boy Hacking](http://pepijndevos.nl/sha2017/workshop.pdf) - Workshop introducing basic assembly, debugging and reverse engineering.
### Peripherals ### Peripherals
- [Game Boy Camera RE](https://github.com/AntonioND/gbcam-rev-engineer) - Documentation about GB Camera and tools used to reverse engineer it by using Arduino UNO. - [Game Boy Camera RE](https://github.com/AntonioND/gbcam-rev-engineer) - Documentation about GB Camera and tools used to reverse engineer it by using Arduino UNO.
@@ -204,6 +205,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r
- [Reverse Engineering for Beginners](https://beginners.re/) - Free ebook (1060 pages) by Dennis Yurichev. - [Reverse Engineering for Beginners](https://beginners.re/) - Free ebook (1060 pages) by Dennis Yurichev.
- [FlappyBoy: Making a simple Game Boy Game](http://voidptr.io/blog/2017/01/21/GameBoy.html) - [FlappyBoy: Making a simple Game Boy Game](http://voidptr.io/blog/2017/01/21/GameBoy.html)
- [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project. - [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project.
- [Game Boy Assembly Language Primer](http://www.devrs.com/gb/files/galp.zip) - Simple template code with memory defines, copy routines and IBM font tilemap.
- [Super Game Boy development](https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes). - [Super Game Boy development](https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes).
#### Glitches and exploits #### Glitches and exploits
@@ -230,6 +232,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r
- [GBDK Configuring and Programming Tutorial](https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/) - Configuring GBDK, Using Tiles, Colliding Sprites, GBTD, GBMB, Memory Management and ROM Banking. - [GBDK Configuring and Programming Tutorial](https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/) - Configuring GBDK, Using Tiles, Colliding Sprites, GBTD, GBMB, Memory Management and ROM Banking.
- [Simplified GBDK examples](https://github.com/mrombout/gbdk_playground) - [Simplified GBDK examples](https://github.com/mrombout/gbdk_playground)
#### Old articles #### Old articles
[This](https://github.com/avivace/awesome-gbdev/tree/master/articles/salvage) folder is an historical archive of old articles, FAQs and in general text documents about Game Boy development. These may be wrong or obsolete - they are archived for historical reasons. [This](https://github.com/avivace/awesome-gbdev/tree/master/articles/salvage) folder is an historical archive of old articles, FAQs and in general text documents about Game Boy development. These may be wrong or obsolete - they are archived for historical reasons.