From 369eec55e36864fbf62489f7b98c8cc7e392c581 Mon Sep 17 00:00:00 2001 From: Eldred Habert Date: Tue, 8 Dec 2020 14:19:53 +0100 Subject: [PATCH] Supersede rgbds-textmate with sublime-rgbds More complete, more up-to-date, and offers more functionality --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5db5c0b..4099042 100644 --- a/README.md +++ b/README.md @@ -331,7 +331,7 @@ Fragments of code, effects, proof of concepts and generally non complete games. - [gbz80-highlight](https://github.com/ISSOtm/gbz80-highlight) - Notepad+- and gedit syntax highlighting files for RGBDS assembly. - [Vim syntax file for the Game Boy assembler RGBASM](http://www.vim.org/scripts/script.php?script_id=819) - Vim syntax highlighting for RGBDS assembly. - [Vim syntax file for RGBDS](https://github.com/Leandros/dotfiles/blob/master/.vim/syntax/rgbds.vim) - Another Vim syntax highlighting file for RGBDS assembly. -- [rgbds_textmate](https://github.com/Bananattack/rgbds_textmate) - Some syntax highlighting rules for coding in Z80 assembly as a Textmate language plugin. Works in Sublime Text 2 and 3\. The syntax is particularly designed for RGBDS and Game Boy-specific Z80 instructions. +- [sublime-rgbds](https://packagecontrol.io/packages/RGBDS) - A Sublime Text 3 package for RGBDS, including syntax highlighting and some completion snippets. - [Z80 Assembly support for Visual Studio Code](https://github.com/Imanolea/z80asm-vscode) - [rgbds-vscode](https://github.com/DonaldHays/rgbds-vscode) - Visual Studio Code language extension for RGBDS GBZ80 Assembly. - [rgbds-mode](https://github.com/japanoise/rgbds-mode) - Emacs major mode for RGBDS assembly.