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Add WASM port of gomeboy color and the blog port describing it. Improve wasmBoy description as per #112
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@@ -28,7 +28,7 @@
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| [DDMG](https://github.com/mstojcevich/ddmg) | D |
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| [DDMG](https://github.com/mstojcevich/ddmg) | D |
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| [FunGBC](https://github.com/andreasjhkarlsson/fungbc) | F# | |
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| [FunGBC](https://github.com/andreasjhkarlsson/fungbc) | F# | |
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| [gameboyGO](https://github.com/gonccalo/gameboyGO) | Go |
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| [gameboyGO](https://github.com/gonccalo/gameboyGO) | Go |
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| [gomeboycolor](https://github.com/djhworld/gomeboycolor) | Go | Cross platform [documented](http://djhworld.github.io/gomeboycolor/) emulator |
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| [gomeboycolor](https://github.com/djhworld/gomeboycolor) | Go | Cross platform [documented](http://djhworld.github.io/gomeboycolor/) emulator. [WASM](https://github.com/djhworld/gomeboycolor-wasm) port. |
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| [AndroidGameBoyEmulator](https://github.com/pedrovgs/AndroidGameBoyEmulator) | Java | |
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| [AndroidGameBoyEmulator](https://github.com/pedrovgs/AndroidGameBoyEmulator) | Java | |
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| [Coffee GB](https://github.com/trekawek/coffee-gb) | Java 8 |
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| [Coffee GB](https://github.com/trekawek/coffee-gb) | Java 8 |
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| [weplay](https://github.com/rauchg/weplay) | JavaScript | Collaborative Game Boy emulation |
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| [weplay](https://github.com/rauchg/weplay) | JavaScript | Collaborative Game Boy emulation |
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@@ -42,4 +42,4 @@
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| [scimitar](https://github.com/tompko/scimitar) | Rust | |
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| [scimitar](https://github.com/tompko/scimitar) | Rust | |
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| [rustboy](https://github.com/VelocityRa/rustboy) | Rust | A basic DMG emulator written in Rust, using the Piston engine for window creation and graphics |
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| [rustboy](https://github.com/VelocityRa/rustboy) | Rust | A basic DMG emulator written in Rust, using the Piston engine for window creation and graphics |
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| [Gambattye](https://github.com/Ben10do/Gambattye) | Swift | macOS, powered by a fork of Gambatte |
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| [Gambattye](https://github.com/Ben10do/Gambattye) | Swift | macOS, powered by a fork of Gambatte |
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| [wasmBoy](https://github.com/torch2424/wasmBoy) | Web Assembly | |
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| [wasmBoy](https://github.com/torch2424/wasmBoy) | Web Assembly (AssemblyScript) | Gameboy / Gameboy Color Emulator written for Web Assembly using AssemblyScript. Shell/Debugger in Preact. |
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@@ -236,6 +236,7 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r
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- [binjgb rewind](https://binji.github.io/2017/12/31/binjgb-rewind.html) - Implementing a *rewind* feature.
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- [binjgb rewind](https://binji.github.io/2017/12/31/binjgb-rewind.html) - Implementing a *rewind* feature.
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- [Emulation Accuracy](https://github.com/Gekkio/mooneye-gb/blob/master/docs/accuracy.markdown)
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- [Emulation Accuracy](https://github.com/Gekkio/mooneye-gb/blob/master/docs/accuracy.markdown)
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- [Decoding Gameboy Z80 opcodes](https://gb-archive.github.io/salvage/decoding_gbz80_opcodes/Decoding%20Gamboy%20Z80%20Opcodes.html) - How to algorithmically decode gameboy instructions as opposed to writing one huge switch-case statement for over 500 instructions.
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- [Decoding Gameboy Z80 opcodes](https://gb-archive.github.io/salvage/decoding_gbz80_opcodes/Decoding%20Gamboy%20Z80%20Opcodes.html) - How to algorithmically decode gameboy instructions as opposed to writing one huge switch-case statement for over 500 instructions.
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- [Porting a GO Game Boy emulator to WebAssembly](https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/)
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### Testing
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### Testing
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