From 8eb39fa3af1412b9620533c2d8db8ef87aa4067f Mon Sep 17 00:00:00 2001 From: Sven Dahlstrand Date: Tue, 31 Jan 2017 16:08:21 +0100 Subject: [PATCH] Remove dead link. Domain doesn't exist and no trace of the article in the Wayback Machine. --- README.md | 1 - 1 file changed, 1 deletion(-) diff --git a/README.md b/README.md index 133782a..2d0fb9d 100644 --- a/README.md +++ b/README.md @@ -113,7 +113,6 @@ Here you can find everything to get started and master the development of unoffi - [Assembly tutorial by David Pello](http://wiki.ladecadence.net/doku.php?do=show&id=tutorial_de_ensamblador) - Good document to actually learn to produce working asm code for gb. Brief explainations of many important topics. Many examples with commented source code (spanish only). - [Assembly tutorial by David Pello](https://avivace.ovh/apps/gbdev/salvage/tutorial_de_ensamblador%20%5bLa%20decadence%5d.html) - The english version of the resource above. - [Beginner's Guide to Reverse Engineering GB](http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm) - Some starting tips on disassembling and reverse engineering. -- [Writing a Game Boy game in ASM](http://siobyte.xyz/1-gameboy-tutorial/) - Intro to Binary and Hexadecimal. - [Game Boy DMA transfer routines](http://exez.in/gameboy-dma) - Understanding and using DMA routines. - [gb-template](https://github.com/exezin/gb-template) - A template with basic functions pre-made such as joypad input, DMA transfers, and map/tile data loading. - [assemblydigest](https://github.com/assemblydigest/gameboy) - Exploring Game Boy programming techniques.