diff --git a/README.md b/README.md index 7a3da9c..1d75468 100644 --- a/README.md +++ b/README.md @@ -123,6 +123,14 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r ### Peripherals +- [Edge of Emulation](https://shonumi.github.io/articles.html), a series of articles about emulating and investigating Game Boy accessories: + + [The Game Boy Printer](https://shonumi.github.io/articles/art2.html) - Diving deep into how this accessory really works + + [Pocket Sonar](https://shonumi.github.io/articles/art13.html) - Investigating the Pocket Sonar: a blue cart with built-in sonar hardware. + + [Infrared Madness](https://shonumi.github.io/articles/art11.html) + + [Game Boy 4-Player Adapter](https://shonumi.github.io/articles/art9.html) - DMG-07. + + [Barcode Boy](https://shonumi.github.io/articles/art7.html) - The first Game Boy card-scanner. + + [Barcode Taisen Bardigun](https://shonumi.github.io/articles/art6.html) - A late 90s DMG-GBC barcode reader. +- [DMG-07 Technical Documentation](https://raw.githubusercontent.com/shonumi/gbe-plus/master/src/docs/technical/DMG_07.txt) - [Game Boy Camera RE](https://github.com/AntonioND/gbcam-rev-engineer) - Documentation about GB Camera and tools used to reverse engineer it by using Arduino UNO. - [Creating photo realistic images with neural networks and a Gameboy Camera](http://www.pinchofintelligence.com/photorealistic-neural-network-gameboy/) - [The Game Boy Printer](https://shonumi.github.io/articles/art2.html) - An in-depth technical document about the printer hardware, the communication protocol and the usual routine that games used for implementing the print feature.