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Create "Music drivers and trackers" section of Tools (#190)

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Antonio Vivace 2020-09-12 13:04:14 +02:00
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@ -243,12 +243,9 @@ The [To C Or Not To C](https://gist.github.com/ISSOtm/4f4d335c3fd258ad0dfc7d4d61
### Tools ### Tools
- [ZGB](https://github.com/Zal0/ZGB) - A little engine for creating games for the original Game Boy (expands gbdk, more info [here](http://zalods.blogspot.com/2017/01/zgb-little-engine-for-game-boy.html)). - [ZGB](https://github.com/Zal0/ZGB) - A little engine for creating games for the original Game Boy (expands gbdk, more info [here](http://zalods.blogspot.com/2017/01/zgb-little-engine-for-game-boy.html)).
- [DevSound](https://github.com/DevEd2/DevSound) - Sound driver embeddable in homebrews which supports pulse width manipulation, arpeggios, and multiple waveforms.
- [Carillon Player](http://gbdev.gg8.se/files/musictools/Aleksi%20Eeben/Carillon%20Editor.zip) - Music Engine.
- [Game Boy Tile Data Generator](https://github.com/chrisantonellis/gbtdg) - HTML5 / JS web application that will convert bitmap images to hexadecimal data appropriate for use in tile based graphical applications, specifically GB. - [Game Boy Tile Data Generator](https://github.com/chrisantonellis/gbtdg) - HTML5 / JS web application that will convert bitmap images to hexadecimal data appropriate for use in tile based graphical applications, specifically GB.
- [Harry Mulder's GB Development](http://www.devrs.com/gb/hmgd/intro.html) - Some sources and home of Game Boy Tile Designer and Game Boy Map Builder tools. - [Harry Mulder's GB Development](http://www.devrs.com/gb/hmgd/intro.html) - Some sources and home of Game Boy Tile Designer and Game Boy Map Builder tools.
- [GBTiles](https://github.com/bashaus/gbtiles) - Converts .GBR files created with Harry Mulder's Tile Designer (GBTD) and .GBM files created with Harry Mulder's Map Builder (GBMB) to different formats for use with the Game Boy and GBDK. - [GBTiles](https://github.com/bashaus/gbtiles) - Converts .GBR files created with Harry Mulder's Tile Designer (GBTD) and .GBM files created with Harry Mulder's Map Builder (GBMB) to different formats for use with the Game Boy and GBDK.
- [GBT PLAYER](https://github.com/AntonioND/gbt-player) - A music player library and converter kit can be used with RGBDS.
- [ROM Header Utility](http://catskull.net/GB-Logo-Generator/) - An online tool to inspect and modify a ROM's header data, including the logo. - [ROM Header Utility](http://catskull.net/GB-Logo-Generator/) - An online tool to inspect and modify a ROM's header data, including the logo.
- [gbcamextract](https://github.com/jkbenaim/gbcamextract) - Extracts photos from Game Boy Camera saves. - [gbcamextract](https://github.com/jkbenaim/gbcamextract) - Extracts photos from Game Boy Camera saves.
- [GBExtended](http://www.tensi.eu/thomas/programming/gameboy/gbextended.html) - C library extending gbdk. - [GBExtended](http://www.tensi.eu/thomas/programming/gameboy/gbextended.html) - C library extending gbdk.
@ -261,8 +258,6 @@ The [To C Or Not To C](https://gist.github.com/ISSOtm/4f4d335c3fd258ad0dfc7d4d61
- [Dot Matrix Game Editor](http://www.dotmatrixgame.com/) - An IDE for Game Boy programming in a C-like language called GBL, with many other features like tile and map extraction, WLA-DX assembly, and more. - [Dot Matrix Game Editor](http://www.dotmatrixgame.com/) - An IDE for Game Boy programming in a C-like language called GBL, with many other features like tile and map extraction, WLA-DX assembly, and more.
- [brewtool](http://make.vg/brewtool/) - A collection of primitive editor/converter tools for making assets used with homebrew ROM development. - [brewtool](http://make.vg/brewtool/) - A collection of primitive editor/converter tools for making assets used with homebrew ROM development.
- [Game Boy Text Tools](https://github.com/raphaklaus/gameboy-text-tools) - Set of tools for text manipulation and translation of Game Boy ROMs written in Node.js. - [Game Boy Text Tools](https://github.com/raphaklaus/gameboy-text-tools) - Set of tools for text manipulation and translation of Game Boy ROMs written in Node.js.
- [mmlgb](https://github.com/SimonLarsen/mmlgb) - A MML parser and GBDK sound driver for the Nintendo Game Boy.
- [XPMCK](https://github.com/bazzinotti/XPMCK) - An MML-based music compiler with support for Game Boy & Game Boy Color.
- [mgbdis](https://github.com/mattcurrie/mgbdis) - Game Boy ROM disassembler with RGBDS compatible output. - [mgbdis](https://github.com/mattcurrie/mgbdis) - Game Boy ROM disassembler with RGBDS compatible output.
- [Retr0 GB](https://bitbucket.org/HellSuffering/retr0-gb/) - An engine for creating games (expands GBDK). - [Retr0 GB](https://bitbucket.org/HellSuffering/retr0-gb/) - An engine for creating games (expands GBDK).
- [awake](https://github.com/devdri/awake) - Game Boy decompiler. - [awake](https://github.com/devdri/awake) - Game Boy decompiler.
@ -274,6 +269,14 @@ The [To C Or Not To C](https://gist.github.com/ISSOtm/4f4d335c3fd258ad0dfc7d4d61
- [Tilemap GB](https://github.com/bbbbbr/gimp-tilemap-gb) - GIMP image editor plug-in for importing & exporting GBMB and GBTD tilemaps and tilesets (as bitmap images or .GBM/.GBR files). - [Tilemap GB](https://github.com/bbbbbr/gimp-tilemap-gb) - GIMP image editor plug-in for importing & exporting GBMB and GBTD tilemaps and tilesets (as bitmap images or .GBM/.GBR files).
- [Tilemap Helper](https://github.com/bbbbbr/gimp-tilemap-helper) - GIMP image editor plug-in for optimizing tile maps and tile sets. - [Tilemap Helper](https://github.com/bbbbbr/gimp-tilemap-helper) - GIMP image editor plug-in for optimizing tile maps and tile sets.
### Music drivers and trackers
- [DevSound](https://github.com/DevEd2/DevSound) - Sound driver embeddable in homebrews which supports pulse width manipulation, arpeggios, and multiple waveforms.
- [Carillon Player](http://gbdev.gg8.se/files/musictools/Aleksi%20Eeben/Carillon%20Editor.zip) - Music Engine.
- [GBT PLAYER](https://github.com/AntonioND/gbt-player) - A music player library and converter kit.
- [mmlgb](https://github.com/SimonLarsen/mmlgb) - A MML parser and GBDK sound driver for the Nintendo Game Boy.
- [XPMCK](https://github.com/bazzinotti/XPMCK) - An MML based music compiler with support for Game Boy & Game Boy Color.
## Programming ## Programming
Guides, tutorials and tools to develop software for Game Boy using the development toolchains described in the [Software Development](#software-development) chapter. Guides, tutorials and tools to develop software for Game Boy using the development toolchains described in the [Software Development](#software-development) chapter.