mirror of
https://github.com/gbdev/awesome-gbdev.git
synced 2025-08-28 18:10:08 +02:00
Add gb-vwf library (#200)
Co-authored-by: Antonio Vivace <avivace4@gmail.com>
This commit is contained in:
@@ -62,12 +62,12 @@ You can find a (way cooler) web version of this list [here](https://gbdev.github
|
|||||||
> ### Disambiguation
|
> ### Disambiguation
|
||||||
>
|
>
|
||||||
> #### Game Boy Advance
|
> #### Game Boy Advance
|
||||||
>
|
>
|
||||||
> Game Boy Advance development is covered by another project, the [awesome-gbadev](https://github.com/gbdev/awesome-gbadev) list.
|
> Game Boy Advance development is covered by another project, the [awesome-gbadev](https://github.com/gbdev/awesome-gbadev) list.
|
||||||
> GBA, however, *can run* GB/GBC games. It does so in a slightly different way compared to native hardware: this is covered in the Emulator Development section of this list.
|
> GBA, however, *can run* GB/GBC games. It does so in a slightly different way compared to native hardware: this is covered in the Emulator Development section of this list.
|
||||||
>
|
>
|
||||||
> #### Game Boy Color and Super Game Boy
|
> #### Game Boy Color and Super Game Boy
|
||||||
>
|
>
|
||||||
> This list is focused on the original *Game Boy* (GB or DMG, 1989), the *Game Boy Color* (GBC or CGB) and the *Super Game Boy* (SGB) are very similar systems, with a few important distinctions, such as:
|
> This list is focused on the original *Game Boy* (GB or DMG, 1989), the *Game Boy Color* (GBC or CGB) and the *Super Game Boy* (SGB) are very similar systems, with a few important distinctions, such as:
|
||||||
>
|
>
|
||||||
>- Different hardware specifications;
|
>- Different hardware specifications;
|
||||||
@@ -297,7 +297,7 @@ The [To C Or Not To C](https://gist.github.com/ISSOtm/4f4d335c3fd258ad0dfc7d4d61
|
|||||||
- [mmlgb](https://github.com/SimonLarsen/mmlgb) - A MML parser and GBDK sound driver for the Nintendo Game Boy.
|
- [mmlgb](https://github.com/SimonLarsen/mmlgb) - A MML parser and GBDK sound driver for the Nintendo Game Boy.
|
||||||
- [XPMCK](https://github.com/bazzinotti/XPMCK) - An MML based music compiler with support for Game Boy & Game Boy Color.
|
- [XPMCK](https://github.com/bazzinotti/XPMCK) - An MML based music compiler with support for Game Boy & Game Boy Color.
|
||||||
- [SoundSystem](https://github.com/BlitterObjectBob/GBSoundSystem) - A modernized audio driver for GameBoy Tracker (aka the Paragon 5 music player).
|
- [SoundSystem](https://github.com/BlitterObjectBob/GBSoundSystem) - A modernized audio driver for GameBoy Tracker (aka the Paragon 5 music player).
|
||||||
- [hUGETracker](https://github.com/SuperDisk/hUGETracker) - A music tracker based on OpenMPT, focused on ease of use, compact output, and embeddability in homebrew games.
|
- [hUGETracker](https://github.com/SuperDisk/hUGETracker) - A music tracker based on OpenMPT, focused on ease of use, compact output, and embeddability in homebrew games.
|
||||||
|
|
||||||
## Programming
|
## Programming
|
||||||
|
|
||||||
@@ -343,6 +343,7 @@ Fragments of code, effects, proof of concepts and generally non complete games.
|
|||||||
- [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project.
|
- [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project.
|
||||||
- [Gameboy Boilerplate](https://github.com/junebug12851/GameboyBoilerplateProj) - Boilerplate project to move quicker into the actual assembly code for your game.
|
- [Gameboy Boilerplate](https://github.com/junebug12851/GameboyBoilerplateProj) - Boilerplate project to move quicker into the actual assembly code for your game.
|
||||||
- [GingerBread](https://github.com/ahrnbom/gingerbread) - A software library for making your own Game Boy games. It is made to be used alongside the book [Game Boy Assembly Programming for the Modern Game Developer](https://github.com/ahrnbom/gbapfomgd) which also doubles as documentation.
|
- [GingerBread](https://github.com/ahrnbom/gingerbread) - A software library for making your own Game Boy games. It is made to be used alongside the book [Game Boy Assembly Programming for the Modern Game Developer](https://github.com/ahrnbom/gbapfomgd) which also doubles as documentation.
|
||||||
|
- [gb-vwf](https://github.com/ISSOtm/gb-vwf) - Library to print variable-width text, comes with a demo.
|
||||||
- [gb-boilerplate](https://github.com/ISSOtm/gb-boilerplate) - A template for starting Game Boy projects, providing a Makefile for infrastructure.
|
- [gb-boilerplate](https://github.com/ISSOtm/gb-boilerplate) - A template for starting Game Boy projects, providing a Makefile for infrastructure.
|
||||||
- [gb-starter-kit](https://github.com/ISSOtm/gb-starter-kit) - An expansion on the above, including base library code as well to get started faster.
|
- [gb-starter-kit](https://github.com/ISSOtm/gb-starter-kit) - An expansion on the above, including base library code as well to get started faster.
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user