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Add gb-vwf library (#200)

Co-authored-by: Antonio Vivace <avivace4@gmail.com>
This commit is contained in:
Eldred Habert
2020-12-30 13:03:37 +01:00
committed by GitHub
parent 141d05f95a
commit 5df824aa93

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@@ -343,6 +343,7 @@ Fragments of code, effects, proof of concepts and generally non complete games.
- [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project.
- [Gameboy Boilerplate](https://github.com/junebug12851/GameboyBoilerplateProj) - Boilerplate project to move quicker into the actual assembly code for your game.
- [GingerBread](https://github.com/ahrnbom/gingerbread) - A software library for making your own Game Boy games. It is made to be used alongside the book [Game Boy Assembly Programming for the Modern Game Developer](https://github.com/ahrnbom/gbapfomgd) which also doubles as documentation.
- [gb-vwf](https://github.com/ISSOtm/gb-vwf) - Library to print variable-width text, comes with a demo.
- [gb-boilerplate](https://github.com/ISSOtm/gb-boilerplate) - A template for starting Game Boy projects, providing a Makefile for infrastructure.
- [gb-starter-kit](https://github.com/ISSOtm/gb-starter-kit) - An expansion on the above, including base library code as well to get started faster.