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[Formatting] Fix some item descriptions punctuation
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README.md
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README.md
@ -145,7 +145,7 @@ You can find a (way cooler) web version of this list [here](https://gbdev.github
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- [Game Boy Cartridges Schematics](http://www.devrs.com/gb/files/gb.html) - Schematics for MBC2 and MBC3 types.
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- [Cartridges PCB photos](https://imgur.com/a/D5bpC)
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- [MBC1+RAM+Battery cartridge Schematic](http://www.devrs.com/gb/files/mbc1.gif) - First schematics by Jeff Frohwein.
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- [MBC1 and MBC2 cartridges circuits](http://fms.komkon.org/GameBoy/Tech/Carts.html) and explanation on how these MBC bank switch and control RAM.
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- [MBC1 and MBC2 cartridges circuits](http://fms.komkon.org/GameBoy/Tech/Carts.html) - and explanation on how these MBC bank switch and control RAM.
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- [GB Rom List](CartridgeList.csv) - Navigable table of every game released with details on their cartridges.
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- [Game Boy cartridge PCB photos](http://gekkio.fi/blog/2016-03-19-game-boy-cartridge-pcb-photos.html)
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@ -172,7 +172,7 @@ You can find a (way cooler) web version of this list [here](https://gbdev.github
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## Emulator Development
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- [Reverse Engineering fine details of Game Boy hardware](https://www.youtube.com/watch?v=GBYwjch6oEE) ([errata](https://gekkio.fi/blog/2018-02-05-errata-for-reverse-engineering-fine-details-of-game-boy-hardware.html)) - 43 minutes talk by Gekkio given at Disobey 2018.
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- [Reverse Engineering fine details of Game Boy hardware](https://www.youtube.com/watch?v=GBYwjch6oEE) - 43 minutes talk by Gekkio given at Disobey 2018 ([errata](https://gekkio.fi/blog/2018-02-05-errata-for-reverse-engineering-fine-details-of-game-boy-hardware.html)).
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- [Emulation of Nintendo Game Boy](https://github.com/Baekalfen/PyBoy/blob/master/PyBoy.pdf) - Overview of the Game Boy hardware with the perspective of building an emulator.
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- [DMG-01](http://blog.ryanlevick.com/DMG-01/public/book/) - An educational Gameboy Emulator in Rust and a companion book explaining its development. *[Oh Boy! Creating a Game Boy Emulator in Rust](https://media.ccc.de/v/rustfest-rome-3-gameboy-emulator)- is a talk given at Rust Fest 18 about this.
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- [Building a Game Boy emulator in JavaScript](http://imrannazar.com/gameboy-Emulation-in-JavaScript) - Step by step tutorial.
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@ -183,7 +183,7 @@ You can find a (way cooler) web version of this list [here](https://gbdev.github
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- [Why did I spend 1.5 months creating a Gameboy emulator?](http://blog.rekawek.eu/2017/02/09/coffee-gb/) - Blog post.
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- [binjgb rewind](https://binji.github.io/2017/12/31/binjgb-rewind.html) - Implementing a *rewind- feature.
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- [binjgb on the web](https://binji.github.io/2017/02/26/binjgb-on-the-web-part-1.html) - Porting of the binjgb emulator to Web Assembly. [(Part 2)](https://binji.github.io/2017/02/27/binjgb-on-the-web-part-2.html)
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- [binjgb debugging hangs](https://binji.github.io/2017/05/03/debugging-hangs.html) - Investigations on emulations quirks
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- [binjgb debugging hangs](https://binji.github.io/2017/05/03/debugging-hangs.html) - Investigations on emulations quirks.
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- [Decoding Gameboy Z80 opcodes](https://gb-archive.github.io/salvage/decoding_gbz80_opcodes/Decoding%20Gamboy%20Z80%20Opcodes.html) - How to algorithmically decode Game Boy instructions (as opposed to writing one huge switch-case statement).
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- [Porting a GO Game Boy emulator to WebAssembly](https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/)
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- [About swotGB](https://mitxela.com/projects/swotgb/about) - Notes about the development of a Game Boy emulator in JavaScript.
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@ -258,7 +258,7 @@ The [To C Or Not To C](https://gist.github.com/ISSOtm/4f4d335c3fd258ad0dfc7d4d61
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- [Game Boy LCD sniffing](https://github.com/svendahlstrand/game-boy-lcd-sniffing) - Sniff your Game Boy's LCD using a logic analyzer.
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- [Dot Matrix Game Editor](http://www.dotmatrixgame.com/) - An IDE for Game Boy programming in a C-like language called GBL, with many other features like tile and map extraction, WLA-DX assembly, and more.
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- [brewtool](http://make.vg/brewtool/) - A collection of primitive editor/converter tools for making assets used with homebrew ROM development.
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- [Game Boy Text Tools](https://github.com/raphaklaus/gameboy-text-tools) - Set of tools for text manipulation and translation of Game Boy ROMs written in Node.js
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- [Game Boy Text Tools](https://github.com/raphaklaus/gameboy-text-tools) - Set of tools for text manipulation and translation of Game Boy ROMs written in Node.js.
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- [mmlgb](https://github.com/SimonLarsen/mmlgb) - A MML parser and GBDK sound driver for the Nintendo Game Boy.
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- [XPMCK](https://github.com/bazzinotti/XPMCK) - An MML-based music compiler with support for Game Boy & Game Boy Color.
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- [mgbdis](https://github.com/mattcurrie/mgbdis) - Game Boy ROM disassembler with RGBDS compatible output.
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@ -325,7 +325,7 @@ Fragments of code, effects, proof of concepts and generally non complete games.
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- [Vim syntax file for RGBDS](https://github.com/Leandros/dotfiles/blob/master/.vim/syntax/rgbds.vim) - Another Vim syntax highlighting file for RGBDS assembly.
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- [rgbds_textmate](https://github.com/Bananattack/rgbds_textmate) - Some syntax highlighting rules for coding in Z80 assembly as a Textmate language plugin. Works in Sublime Text 2 and 3\. The syntax is particularly designed for RGBDS and Game Boy-specific Z80 instructions.
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- [Z80 Assembly support for Visual Studio Code](https://github.com/Imanolea/z80asm-vscode)
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- [rgbds-vscode](https://github.com/DonaldHays/rgbds-vscode) - Visual Studio Code language extension for RGBDS GBZ80 Assembly
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- [rgbds-vscode](https://github.com/DonaldHays/rgbds-vscode) - Visual Studio Code language extension for RGBDS GBZ80 Assembly.
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- [rgbds-mode](https://github.com/japanoise/rgbds-mode) - Emacs major mode for RGBDS assembly.
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### C
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@ -341,7 +341,7 @@ Fragments of code, effects, proof of concepts and generally non complete games.
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- [Game Boy home of Flavor](http://www.personal.triticom.com/~erm/GameBoy/) - Some full games and sources.
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- [GBDK Configuring and Programming Tutorial](https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/) - Configuring GBDK, Using Tiles, Colliding Sprites, GBTD, GBMB, Memory Management and ROM Banking.
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- [Simplified GBDK examples](https://github.com/mrombout/gbdk_playground)
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- [GBDK Programming Video Tutorials](https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo) - A series of video tutorials introducing beginners to programming with GBDK
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- [GBDK Programming Video Tutorials](https://www.youtube.com/playlist?list=PLeEj4c2zF7PaFv5MPYhNAkBGrkx4iPGJo) - A series of video tutorials introducing beginners to programming with GBDK.
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## Homebrews
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@ -364,7 +364,7 @@ Complete and open source games.
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- [GB303](https://github.com/furrtek/GB303) - GB303 wavetable-based TB-303 style synthesizer for the Nintendo Game Boy.
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- [Sushi](https://github.com/JustSid/Sushi)
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- [Flappy-boy-asm](https://github.com/bitnenfer/flappy-boy-asm)
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- [kupman](https://github.com/dubvulture/gbdev) and some other projects
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- [kupman](https://github.com/dubvulture/gbdev) and some other projects.
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- [Adjustris](https://github.com/tbsp/Adjustris)
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- [exeman](https://github.com/exezin/exeman/)
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- [Aevilia](https://github.com/ISSOtm/Aevilia-GB)
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@ -398,13 +398,13 @@ Complete and open source games.
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- [Hives](https://refreshgames.co.uk/2017/04/24/ludum-dare-38-entry-hives/)
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- [Bubble Factory](https://github.com/DonaldHays/bubblefactory) - *Vanilla- SDCC (no gbdk).
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- [GBC Atari Boxing](https://github.com/rubfi/gbc-atari-boxing) - Atari 2600 Boxing clone for the Game Boy (Color).
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- [GB raycaster, Vision-8](https://github.com/haroldo-ok/really-old-stuff/tree/master/gameboy) and some other projects
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- [GB raycaster, Vision-8](https://github.com/haroldo-ok/really-old-stuff/tree/master/gameboy) - and some other projects.
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- [Tobu Tobu Girl](https://github.com/SimonLarsen/tobutobugirl) - An arcade platformer for the Game Boy.
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- [Burly Bear vs. The Mean Foxes](http://sebastianmihai.com/main.php?t=18&) ([GBC](http://sebastianmihai.com/main.php?t=55&n=Gameboy-Color-development-Burly-Bear-vs-The-Mean-Foxes-GBC-version) port)
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- [PostBot](https://github.com/MasterIV/PostBot)
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- [Guns & Riders](https://github.com/kanfor/gunsridersgameboy)
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- [Dino's Offline Adventure](https://github.com/gingemonster/DinosOfflineAdventure) - A clone of the Google Chrome offline game
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- [dino-gb](https://github.com/rnegron/dino-gb) - Another clone of the Chrome game
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- [Dino's Offline Adventure](https://github.com/gingemonster/DinosOfflineAdventure) - A clone of the Google Chrome offline game.
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- [dino-gb](https://github.com/rnegron/dino-gb) - Another clone of the Chrome game.
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- [Evoland.gb](https://github.com/flozz/evoland.gb) - A port of the first level of Evoland.
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### Demos
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@ -491,7 +491,7 @@ Complete and open source games.
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- [devrs.com/gb](http://devrs.com/gb) - Old home of the scene: examples, sources, complete documentation, guides, tutorials and various tools.
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- [GBDK Developers](http://gbdk-developers.com/) - Active blog about everything related to the scene. Including features, insights and interviews.
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- [pdroms.de](http://pdroms.de/news/gameboy/) Game Boy releases.
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- [pdroms.de](http://pdroms.de/news/gameboy/) - Game Boy releases.
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- [Game Boy Demospotting](http://gameboy.modermodemet.se/en) - A collection of demos.
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- [Handheld Underground](http://hhug.me) - Unlicensed games, blog posts about Game Boy, home of the hhugboy emulator.
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