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@@ -232,7 +232,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r
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- [Assembly tutorial by David Pello](http://wiki.ladecadence.net/doku.php?do=show&id=tutorial_de_ensamblador) - Good document to actually learn to produce working asm code for gb. Brief explanations of many important topics. Many examples with commented source code. An english version is available [here](https://avivace.com/apps/gbdev/salvage/tutorial_de_ensamblador%20[La%20decadence].html).
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- [Beginner's Guide to Reverse Engineering GB](http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm) - Some starting tips on disassembling and reverse engineering.
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- [gb-template](https://github.com/exezin/gb-template) - A template with basic functions pre-made such as joypad input, DMA transfers, and map/tile data loading.
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- [https://github.com/nezticle/rgbds-template] - Basic hello-world example for Game Boy using RGBDS.
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- [https://github.com/nezticle/rgbds-template](rgbds-template) - Basic hello-world example for Game Boy using RGBDS.
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- [assemblydigest](https://github.com/assemblydigest/gameboy) - Exploring Game Boy programming techniques.
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- [Reverse Engineering for Beginners](https://beginners.re/) - Free ebook (1060 pages) by Dennis Yurichev.
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- [FlappyBoy: Making a simple Game Boy Game](http://voidptr.io/blog/2017/01/21/GameBoy.html)
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