From 0cca8d5148a309a02bcd04163c6ab69d5200539b Mon Sep 17 00:00:00 2001 From: "Tobias V. Langhoff" Date: Mon, 30 Oct 2017 14:36:34 +0100 Subject: [PATCH] Fix a broken link and a spelling error --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index bc91c0a..028e28f 100644 --- a/README.md +++ b/README.md @@ -193,7 +193,7 @@ An online converter, translates gameboy assembly into Pokémon R/B/Y items ([Sou #### Glitches and exploits - [DMA hijacking](https://github.com/avivace/awesome-gbdev/blob/master/articles/dma_hijacking.md) - A simple technique that allows you to run custom code in most GB/SGB/CGB games, provided you have an ACE exploit. [Demo video](http://gbdev.gg8.se/forums/viewtopic.php?id=430). -- [Pokèmon Yellow ASM hack](http://pastebin.com/raw.php?i=WaFyrr21) - Debug menu. [Demo video](https://www.youtube.com/watch?v=BkIDPwkeGWs). +- [Pokémon Yellow ASM hack](http://pastebin.com/raw.php?i=WaFyrr21) - Debug menu. [Demo video](https://www.youtube.com/watch?v=BkIDPwkeGWs). #### Timings - [Game Boy DMA transfer routines](http://exez.in/gameboy-dma) - Understanding and using DMA routines. @@ -215,7 +215,7 @@ An online converter, translates gameboy assembly into Pokémon R/B/Y items ([Sou - [GBDK Configuring and Programming Tutorial](https://videlais.com/2016/07/03/programming-game-boy-games-using-gbdk-part-1-configuring-programming-and-compiling/) - Configuring GBDK, Using Tiles, Colliding Sprites, GBTD, GBMB, Memory Management and ROM Banking. #### Old articles -[This](https://github.com/avivace/awesome-gbdev/tree/master/articles/salvaged) folder is an historical archive of old articles, FAQs and in general text documents about the game boy development. These may be wrong or obsolete - they are archived for historical reasons. +[This](https://github.com/avivace/awesome-gbdev/tree/master/articles/salvage) folder is an historical archive of old articles, FAQs and in general text documents about Game Boy development. These may be wrong or obsolete - they are archived for historical reasons. ## Games - [Infinity](https://github.com/infinity-gbc/infinity)