diff --git a/README.md b/README.md index 8bb63a9..525d30f 100644 --- a/README.md +++ b/README.md @@ -40,7 +40,7 @@ Here you can find everything to get started and master the development of unoffi - [rgbds](https://github.com/bentley/rgbds) The main gb devkit. Assembler and linker package, currently updated. This is your main tool to write code in **ASM**. - [The GameBoy Developer's Kit (GBDK)](http://gbdk.sourceforge.net/) A set of tools that enable to develop programs for the Nintendo GameBoy system, either in **C** or in assembly. GBDK includes a set of libraries for the most common requirements and generates image files for use with a real GameBoy. - [BGB](http://bgb.bircd.org/) Powerful GameBoy **emulator** and **debugger**. Provides an accurate hardware emulation. -- [Gameboy Tile Data Generator](http://www.chrisantonellis.com/gameboy/gbtdg/)** HTML5 / JS web application that will **convert bitmap images to hexidecimal data** appropriate for use in tile based graphical applications, specifically GB. +- [Gameboy Tile Data Generator](http://www.chrisantonellis.com/gameboy/gbtdg/) HTML5 / JS web application that will **convert bitmap images to hexidecimal data** appropriate for use in tile based graphical applications, specifically GB. - [rgbds_textmate](https://github.com/Bananattack/rgbds_textmate) Some syntax highlighting rules for coding in Z80 assembly as a Textmate language plugin. Works in Sublime Text 2 and 3\. The syntax is particularly designed for [RGBDS](http://www.otakunozoku.com/rednex-gameboy-development-system/) and Gameboy-specific Z80 instructions. - [Harry Mulder's GB Development](http://www.devrs.com/gb/hmgd/intro.html) Some sources and home of GameBoy Tile Designer and GameBoy Map Builder tools - [Gambatte](http://sourceforge.net/projects/gambatte/) Open-source, cross-platform and accurate **emulator** for gb/gbc