diff --git a/README.md b/README.md index 9593f17..20375a2 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, related projects and open-source ROMs. Inspired by the [awesome](https://github.com/sindresorhus/awesome) list thing. -You can find a (way cooler) web version of this list [here](https://gbdev.github.io/list.html). +You can find a (way cooler) web version of this list [here](https://gbdev.github.io/resources). ## Contents @@ -483,7 +483,7 @@ Complete and open source games. - [Reverse Engineering a Gameboy ROM with radare2](https://www.megabeets.net/reverse-engineering-a-gameboy-rom-with-radare2) - A walkthrough to reverse engineer a Game Boy ROM challenge using radare2. - [Disassembling Link's Awakening](http://kemenaran.winosx.com/posts/category-disassembling-links-awakening/) - A series of blog posts about disassembling Link's Awakening DX. - [Reverse Engineering the GameBoy Tetris](https://github.com/h3nnn4n/Reverse-Engineering-the-GameBoy-Tetris) -- [DMA hijacking](https://gbdev.io/articles/dma_hijacking) - A simple technique that allows you to run custom code in most GB/SGB/CGB games, provided you have an ACE exploit. +- [DMA hijacking](https://gbdev.io/guides/dma_hijacking) - A simple technique that allows you to run custom code in most GB/SGB/CGB games, provided you have an ACE exploit. ### Game Disassemblies