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Add rgbds-live and superfamiconv

Also fix the links to rgbds to point to the new location.
This commit is contained in:
daid 2021-03-15 14:32:56 +01:00 committed by Eldred Habert
parent 94208e9d82
commit 954c3cf305

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@ -210,7 +210,7 @@ The [To C Or Not To C](https://gist.github.com/ISSOtm/4f4d335c3fd258ad0dfc7d4d61
### Assemblers
- [RGBDS](https://github.com/rednex/rgbds) - Assembler and linker package. [Documentation](https://rednex.github.io/rgbds/).
- [RGBDS](https://github.com/gbdev/rgbds) - Assembler and linker package. [Documentation](https://rgbds.gbdev.io/docs/).
- [ASMotor](https://github.com/csoren/asmotor) - Assembler engine and development system targeting Game Boy, among other CPUs. Written by the original RGBDS author. [Documentation](https://github.com/asmotor/asmotor/tree/develop#further-reading).
- [wla-dx](https://github.com/vhelin/wla-dx) - Yet Another GB-Z80/Z80/... Multi Platform Cross Assembler Package. [Documentation](http://www.villehelin.com/wla.txt).
@ -223,6 +223,7 @@ The [To C Or Not To C](https://gist.github.com/ISSOtm/4f4d335c3fd258ad0dfc7d4d61
#### Experimental/Proof of Concepts
- [RGBDS-Live](https://daid.github.io/rgbds-live/) - In-browser coding environment to try out RGBDS.
- [Wiz](https://github.com/wiz-lang/wiz) - A high-level assembly language for writing homebrew on retro console platforms (Game Boy, NES, Atari 2600, and more).
- [gbforth](https://github.com/ams-hackers/gbforth) - A Forth-based Game Boy development kit.
- [gbasm-rs](https://gitlab.com/BonsaiDen/gbasm-rs) - An opinionated Rust based compiler for Game Boy z80 assembly code.
@ -279,6 +280,7 @@ The [To C Or Not To C](https://gist.github.com/ISSOtm/4f4d335c3fd258ad0dfc7d4d61
- [Tilemap GB](https://github.com/bbbbbr/gimp-tilemap-gb) - GIMP image editor plug-in for importing & exporting GBMB and GBTD tilemaps and tilesets (as bitmap images or .GBM/.GBR files).
- [Tilemap Helper](https://github.com/bbbbbr/gimp-tilemap-helper) - GIMP image editor plug-in for optimizing tile maps and tile sets.
- [Tilemap Studio](https://github.com/Rangi42/tilemap-studio) - A tilemap editor for Game Boy, Color, Advance, and SNES projects. Written in C++ with FLTK.
- [Superfamiconv](https://github.com/Optiroc/SuperFamiconv) - Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive and PC Engine formats.
#### Hardware and ROM utilities