From b10ebfd8b413dc8c0dd91405202e780f3505f930 Mon Sep 17 00:00:00 2001 From: "Tobias V. Langhoff" Date: Thu, 9 Nov 2017 11:49:11 +0100 Subject: [PATCH] Add GB Crib Sheet --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index f9c7fc7..de36d80 100644 --- a/README.md +++ b/README.md @@ -87,6 +87,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [Archive of related files](http://gbdev.gg8.se/files/) - [fruttenboel](http://verhoeven272.nl/fruttenboel/Gameboy/index.html) - Page with loads of information on the actual hardware, custom boards to interface with the console and other related projects. - [Gameboy 2BPP Graphics Format](http://www.huderlem.com/demos/gameboy2bpp.html) - Information on how the Gameboy interprets VRAM tile data to color pixels. +- [Game Boy Crib Sheet](http://gbdev.gg8.se/files/docs/GBCribSheet000129.pdf) - A handy printable reference sheet with ASM opcodes, memory locations, and much more. ### Peripherals - [Game Boy Camera RE](https://github.com/AntonioND/gbcam-rev-engineer) - Documentation about GB Camera and tools used to reverse engineer it by using Arduino UNO.