From 9f8a9960db7db2c9121b93ffb0756a1e0e183c5f Mon Sep 17 00:00:00 2001 From: Antonio Vivace Date: Thu, 28 Dec 2017 20:04:46 +0100 Subject: [PATCH] Add Game Boy Color section --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/README.md b/README.md index 0ad99f1..7d5d2ae 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,7 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r + [Disambiguation](#disambiguation) - [Community](#community) - [Documentation](#documentation) + - [Game Boy Color](#game-boy-color) - [Peripherals](#peripherals) - [Cartridges](#cartridges) - [Emulator Development](#emulator-development) @@ -90,6 +91,11 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [Game Boy Crib Sheet](http://gbdev.gg8.se/files/docs/GBCribSheet000129.pdf) - A handy printable reference sheet with ASM opcodes, memory locations, and much more. - [Introduction to Game Boy Hacking](http://pepijndevos.nl/sha2017/workshop.pdf) - Workshop introducing basic assembly, debugging and reverse engineering. +### Game Boy Color +- [Game Boy Color Bootstrap ROM](https://tcrf.net/Game_Boy_Color_Bootstrap_ROM) +- [Unused Palettes](https://tcrf.net/Notes:Game_Boy_Color_Bootstrap_ROM) +- [GBC colorization palettes in the BIOS](https://forums.nesdev.com/viewtopic.php?p=114388&sid=c3d4ce08cfd9d9c834958d4f148750c3#p114388) + ### Peripherals - [Game Boy Camera RE](https://github.com/AntonioND/gbcam-rev-engineer) - Documentation about GB Camera and tools used to reverse engineer it by using Arduino UNO. - [Creating photorealistic images with neural networks and a Gameboy Camera](http://www.pinchofintelligence.com/photorealistic-neural-network-gameboy/)