From b039d96df50ed53e1c52e6d3dfd002a69a391569 Mon Sep 17 00:00:00 2001 From: Antonio Vivace Date: Fri, 3 Aug 2018 23:51:44 +0200 Subject: [PATCH] Move some links to Compilers/Software dev, re organise section --- README.md | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/README.md b/README.md index 7b41b2a..6265248 100644 --- a/README.md +++ b/README.md @@ -220,19 +220,19 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r - [RGBDS](https://github.com/rednex/rgbds) - Assembler and linker package (a fork currently updated). - [wla-dx](https://github.com/vhelin/wla-dx) - Yet Another GB-Z80/Z80/.. Multi Platform Cross Assembler Package. +### Compilers +- [The Game Boy Developer's Kit (GBDK)](http://gbdk.sourceforge.net/) - A set of tools that enable to develop in **C**. Includes a set of libraries for the most common requirements and generates ready ROM files. + +[gbdk-osx](https://github.com/x43x61x69/gbdk-osx) - Patched GBDK 2.96a for the latest compilers on OS X. + +[gbdk-n](https://github.com/rotmoset/gbdk-n) - Aims to update the gbdk libraries to be compatible with new versions of SDCC and provide helpers for building roms. +- [clang-gbz80](https://github.com/Bevinsky/clang-gbz80) - Clang port to the GBZ80 CPU. + #### Experimentals/Proof of Concepts +- [Wiz](https://github.com/wiz-lang/wiz) - A high-level assembly language for writing homebrew on retro console platforms (Game Boy, NES, Atari 2600, and more). - [gbforth](https://github.com/ams-hackers/gbforth) - A Forth-based Game Boy development kit. - [gbasm](https://github.com/BonsaiDen/gbasm) - A JavaScript based compiler for Game Boy z80 assembly code. - [tniASM](http://www.tni.nl/products/tniasm.html) - Macro Assembler. - [Assembler](https://github.com/ulrikdamm/Assembler) - Assembler written in Swift. -- [llvm-gbz80](https://github.com/Bevinsky/llvm-gbz80) - LLVM port to the GBZ80 CPU (similar [project](https://github.com/euclio/llvm-gbz80), deprecated). - - -### Compilers -- [The Game Boy Developer's Kit (GBDK)](http://gbdk.sourceforge.net/) - A set of tools that enable to develop programs for the Nintendo Game Boy system in **C**. Includes a set of libraries for the most common requirements and generates image files for use with a real Game Boy. -- [gbdk-osx](https://github.com/x43x61x69/gbdk-osx) - Patched GBDK 2.96a for the latest compilers on OS X. -- [clang-gbz80](https://github.com/Bevinsky/clang-gbz80) - Clang port to the GBZ80 CPU. - +- [llvm-gbz80](https://github.com/Bevinsky/llvm-gbz80) - LLVM port to the GBZ80 CPU (similar to the deprecated [euclio/llvm-gbz80](https://github.com/euclio/llvm-gbz80)). ### Emulators @@ -434,8 +434,6 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r - [papiGB](https://github.com/diegovalverde/papiGB) - Game Boy Classic fully functional FPGA implementation from scratch. - [fpgaboy](https://github.com/trun/fpgaboy) - Implementation Nintendo's Game Boy console on an FPGA. - [Piglet](https://github.com/danShumway/Piglet) - A LUA-driven AI that plays classic Game Boy color games using experimentation. In active development. -- [gbdk-n](https://github.com/rotmoset/gbdk-n) - Aims to update the gbdk libraries to be compatible with new versions of SDCC and provide helpers for building roms. -- [Wiz](https://github.com/wiz-lang/wiz) - A high-level assembly language for writing homebrew on retro console platforms (Game Boy, NES, Atari 2600, and more). - [Gatesboy](https://web.archive.org/web/*/http://www.gatesboy.com/) - Non-gaming purposes applications development. - [Ostrich](https://github.com/PumpMagic/ostrich) - A Game Boy Sound System player written in Swift. - [mGB](https://github.com/trash80/mGB) - A Game Boy cartridge program that enables the Game Boy to act as a full MIDI supported sound module.