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Added opcode_count to Development Tools Section (#245)
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@@ -277,6 +277,7 @@ The [Choosing tools for Game Boy development](https://gbdev.io/guides/tools.html
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- [Game Boy Text Tools](https://github.com/raphaklaus/gameboy-text-tools) - Set of tools for text manipulation and translation of Game Boy ROMs written in Node.js.
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- [Game Boy Text Tools](https://github.com/raphaklaus/gameboy-text-tools) - Set of tools for text manipulation and translation of Game Boy ROMs written in Node.js.
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- [evscript](https://github.com/eievui5/evscript) - A scripting language for the Game Boy, useful for enemy AI, dialogue, animations, and coroutines.
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- [evscript](https://github.com/eievui5/evscript) - A scripting language for the Game Boy, useful for enemy AI, dialogue, animations, and coroutines.
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- [evunit](https://github.com/eievui5/evunit) - A unit testing program for assembly code.
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- [evunit](https://github.com/eievui5/evunit) - A unit testing program for assembly code.
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- [opcode_count](https://github.com/rondnelson99/opcode_count) - Generates statistics on which CPU instructions are run the most often using Python and Emulicious
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#### Graphics utilities
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#### Graphics utilities
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