From 680f6f2a16a023f54dd62a0765eccd46b1234857 Mon Sep 17 00:00:00 2001 From: "Tobias V. Langhoff" Date: Tue, 31 Oct 2017 10:39:22 +0100 Subject: [PATCH] Fix so all lines end with a period Make line endings consistent with Contribution Guidelines. Also make sure each entry is on one single line. --- README.md | 19 ++++++++----------- 1 file changed, 8 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index 2fdec42..5cc54ac 100644 --- a/README.md +++ b/README.md @@ -97,7 +97,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [GB KISS LINK MODEM](http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html) ### Cartridges -- [AntonioND's docs](https://github.com/AntonioND/giibiiadvance/tree/master/docs) - Corrected schematics and infos on cartridge header data +- [AntonioND's docs](https://github.com/AntonioND/giibiiadvance/tree/master/docs) - Corrected schematics and infos on cartridge header data. - [Gekkio's Game Boy cartridge types](http://gekkio.fi/blog/2015-02-14-mooneye-gb-gameboy-cartridge-types.html) - An overview on existing cartridge types. - [Gekkio](http://gekkio.fi/blog/)'s cartridge analysis - [DMG-BEAN-02](http://gekkio.fi/blog/2015-05-18-mooneye-gb-cartridge-analysis-dmg-bean-02.html), [MBC1](http://gekkio.fi/blog/2015-05-17-mooneye-gb-cartridge-analysis-fortress-of-fear.html), [no MBC](http://gekkio.fi/blog/2015-02-28-mooneye-gb-cartridge-analysis-tetris.html) - [Game Boy Cartridges Schematics](http://www.devrs.com/gb/files/gb.html) - Schematics for MBC2 and MBC3 types. @@ -116,14 +116,14 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [Gekkio's test roms](https://gekkio.fi/files/mooneye-gb/latest/) - [Building a Game Boy emulator in JavaScript](http://imrannazar.com/gameboy-Emulation-in-JavaScript) - Step by step tutorial. - [Writing a Game Boy emulator, Cinoop](https://cturt.github.io/cinoop.html) -- [RealBoy Emulator](https://realboyemulator.wordpress.com/posts/) - A series of posts about the design and implementation of the RealBoy Emulator +- [RealBoy Emulator](https://realboyemulator.wordpress.com/posts/) - A series of posts about the design and implementation of the RealBoy Emulator. - [Codeslinger](http://www.codeslinger.co.uk/pages/projects/gameboy.html) - Another series of posts documenting the building of an emulator. ### Open-source emulators - [Mooneye-gb](https://github.com/Gekkio/mooneye-gb) - A Game Boy research project and emulator written in Rust. - [jsGB](https://github.com/Two9A/jsGB) - Javascript. -- [php-terminal-Game Boy-emulator](https://github.com/gabrielrcouto/php-terminal-gameboy-emulator) - PHP Terminal +- [php-terminal-Game Boy-emulator](https://github.com/gabrielrcouto/php-terminal-gameboy-emulator) - PHP Terminal. - [gameboy-Online](https://github.com/taisel/gameboy-Online) - Javascript, HTML5 canvas and JavaScript audio APIs. - [cboy](https://github.com/jkbenaim/cboy) - C. Mac OS X and Linux. - [weplay](https://github.com/rauchg/weplay) - Collaborative Game Boy emulation powered by JavaScript. @@ -177,8 +177,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [ROM Header Utility](http://catskull.net/GB-Logo-Generator/) - An online tool to inspect and modify a ROM's header data, including the logo. - [gbcamextract](https://github.com/jkbenaim/gbcamextract) - Extracts photos from Game Boy Camera saves. - [GBExtended](http://www.tensi.eu/thomas/programming/gameboy/gbextended.html) - C library extending gbdk. -- [GBZ80 to items](http://issotm.github.io/gbz80toitems3/) - -An online converter, translates gameboy assembly into Pokémon R/B/Y items ([Source](https://github.com/ISSOtm/gbz80-to-items)) +- [GBZ80 to items](http://issotm.github.io/gbz80toitems3/) - An online converter, translates gameboy assembly into Pokémon R/B/Y items ([Source](https://github.com/ISSOtm/gbz80-to-items)). - [bmp2cgb](https://github.com/gitendo/bmp2cgb) - 8bpp bitmap converter for Gameboy Color development. - [Vim syntax file for the Game Boy assembler RGBASM](http://www.vim.org/scripts/script.php?script_id=819) - Vim syntax highlighting for RGBDS assembly. - [Vim syntax file for RGBDS](https://github.com/Leandros/dotfiles/blob/master/.vim/syntax/rgbds.vim) - Another Vim syntax highlighting file for RGBDS assembly. @@ -252,7 +251,7 @@ An online converter, translates gameboy assembly into Pokémon R/B/Y items ([Sou ### C - [flappybird-gb](https://github.com/LuckyLights/flappybird-gb) - [FlappyBoy](https://github.com/bitnenfer/FlappyBoy) -- [flappybird-gameboy](https://github.com/pashutk/flappybird-gameboy) - Yet another gbdk powered Flappybird clone +- [flappybird-gameboy](https://github.com/pashutk/flappybird-gameboy) - Yet another gbdk powered Flappybird clone. - [Novascape](http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=6823) - [Squishy the Turtle](https://github.com/cppchriscpp/SquishyTheTurtle) - [Quadratino](https://github.com/avivace/quadratino) @@ -276,15 +275,14 @@ An online converter, translates gameboy assembly into Pokémon R/B/Y items ([Sou - [Pokémon TCG](https://github.com/pret/poketcg) - [Reverse engineering Kirby's Dreamland 2](http://ecc-comp.blogspot.it/2016/03/reverse-engineering-kirbys-dreamland-2.html) - [pokemontools](https://github.com/pret/pokemon-reverse-engineering-tools) - a python module that provides various reverse engineering components for various Pokémon games. -- [Reverse Engineering a Gameboy ROM with radare2](https://www.megabeets.net/reverse-engineering-a-gameboy-rom-with-radare2) - A walkthrough to reverse engineer a Gameboy ROM challenge using radare2 +- [Reverse Engineering a Gameboy ROM with radare2](https://www.megabeets.net/reverse-engineering-a-gameboy-rom-with-radare2) - A walkthrough to reverse engineer a Gameboy ROM challenge using radare2. - [Disassembling Link's Awakening](http://kemenaran.winosx.com/posts/category-disassembling-links-awakening/) - A series of blog posts about disassembling Link's Awakening DX. - [Link's Awakening DX Disassembly](https://github.com/mojobojo/LADX-Disassembly) - [Disassembly of Tetris](https://github.com/osnr/tetris) - Based on Jeff Frohwein's original disassembly. ## Related sites, posts and projects - [ArduinoBoy](https://github.com/trash80/Arduinoboy) - Serial communication (MIDI) from an Arduino to the Game Boy for music applications such as LittleSoundDJ, Nanoloop, and mGB. -- [papiGB](https://github.com/diegovalverde/papiGB) - -Game Boy Classic fully functional FPGA implementation from scratch +- [papiGB](https://github.com/diegovalverde/papiGB) - Game Boy Classic fully functional FPGA implementation from scratch. - [fpgaboy](https://github.com/trun/fpgaboy) - Implementation Nintendo's Game Boy console on an FPGA. - [Piglet](https://github.com/danShumway/Piglet) - A LUA-driven AI that plays classic Game Boy color games using experimentation. In active development. - [The Game Boy Project](http://marc.rawer.de/Gameboy/Docs/GBProject.pdf) - Provides a study on the hardware and detailed constructional information for the realisation of three 8-bit bidirectional parallel ports. @@ -301,8 +299,7 @@ Game Boy Classic fully functional FPGA implementation from scratch - [GBVisualizer](https://github.com/LIJI32/GBVisualizer) - Demonstrating the use of two undocumented Gameboy Color registers, nicknamed PCM12 (FF76) and PCM34 (FF77), which can be used to read the current PCM amplitude of the 4 APU channels. - [GBVideoPlayer](https://github.com/LIJI32/GBVideoPlayer) - A technical demo demonstrating how the Gameboy LCD controller can be hacked to make a Gameboy Color play a full motion video in color, together with music. - [ArduinoGameBoy](https://github.com/drhelius/arduinogameboy) - Arduino based Game Boy cartridge reader and writer. -- [gameboy-brainfuck](https://github.com/bitnenfer/gameboy-brainfuck) - -Implementation of a brainfuck interpreter. +- [gameboy-brainfuck](https://github.com/bitnenfer/gameboy-brainfuck) - Implementation of a brainfuck interpreter. - [gb-save-states](https://github.com/mattcurrie/gb-save-states) - Patches to add save state support to Game Boy games when playing on the original hardware.