diff --git a/README.md b/README.md index 31f2c2e..17a2b4a 100644 --- a/README.md +++ b/README.md @@ -153,10 +153,12 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r - [Reiner Ziegler's Game Boy page](http://reinerziegler.de.mirrors.gg8.se/) - Commercial and homemade programmable cartridges and programming systems. Tutorials, wiring and schematics provided. - [MBC1+RAM+Battery cartridge Schematic](http://www.devrs.com/gb/files/mbc1.gif) - First schematics by Jeff Frohwein. - [MBC1 and MBC2 cartridges circuits](http://fms.komkon.org/GameBoy/Tech/Carts.html) and explanation on how these MBC actually bank switch and control RAM. -- [GB Rom List](CartridgeList.csv) - Navigable table of every GB game released with details on their cartridges. +- [GB Rom List](CartridgeList.csv) - Navigable table of every game released with details on their cartridges. - [Game Boy cartridge PCB photos](http://gekkio.fi/blog/2016-03-19-game-boy-cartridge-pcb-photos.html) - [Emulating a GameBoy Cartridge](https://dhole.github.io/post/gameboy_cartridge_emu_1/) - Emulating the functionality of a Game Boy cartridge with the development board STM32F4. - [Wolf](http://www.happydaze.se/wolf/) - Game Boy cartridge with co-processor. +- [Homebrew-Gameboy-Cartridge](https://github.com/dwaq/Homebrew-Gameboy-Cartridge) - Eagle library, schematic, and board files for a cartridge PCB that using an Atmel AT49F040 as ROM. +- [Homebrew Gameboy Color Cartridge](https://github.com/Xyl2k/Gameboy-Color-Cartridge) - Board layout for an EEPROM powered cartridge. ## Emulator Development @@ -249,6 +251,7 @@ The [To C Or Not To C](https://gist.github.com/ISSOtm/4f4d335c3fd258ad0dfc7d4d61 - [Gameboy-LinkUp](https://github.com/JustinLloyd/Gameboy-LinkUp) - Game Boy LinkUp serial cable networking project. - [vtGBte](https://github.com/paul-arutyunov/vtGBte) - A minimalistic ncurses tile editor. - [tpp1](https://github.com/TwitchPlaysPokemon/tpp1) - Definition and specification of a custom GB/GBC memory/hardware mapper, as a functional superset of MBC. +- [libstdgb](https://github.com/delwink/libstdgb) - A C library of useful Game Boy operations (SDCC). ## Programming @@ -267,6 +270,7 @@ Guides, tutorials and tools to develop software for Game Boy using the developme - [FlappyBoy: Making a simple Game Boy Game](http://voidptr.io/blog/2017/01/21/GameBoy.html) - [Super Game Boy development](https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes). - [GameBoy programming tutorial: Hello World!](http://peterwynroberts.com/?p=10) - Step by step tutorial. +- [DMGreport](https://github.com/lancekindle/DMGreport) - Game programming tutorials in assembly. #### Sources @@ -348,6 +352,7 @@ Complete and open source games. - [Galaxia](https://github.com/tslanina/Retro-GameBoyColor-Galaxia) - [desgb](https://github.com/sanqui/desgb) - DES encryption. - [superhappyfunbubbletime](https://github.com/l0k1/superhappyfunbubbletime) +- [minesweepGB](https://github.com/lancekindle/minesweepGB) ### C @@ -434,6 +439,7 @@ Complete and open source games. - [liblsdj](https://github.com/stijnfrishert/liblsdj) - Utility library for interacting with the LSDj save format (.sav), song files (.lsdsng) and more. - [lsdpatch](https://github.com/jkotlinski/lsdpatch) - Tool for modifying samples, fonts and palettes on LSDj ROM images. - [Game Boy video effects](https://github.com/ChaosCabbage/crazy-gameboy-video-experiments) - Some little experiments using the STAT interrupt to do funny video manipulations. +- [gbos](https://github.com/ekimekim/gbos) - A basic operating system for the Game Boy. ### Directories