From c672edbfd9cbef9f41e9af2d23b1c1e6a4fbefab Mon Sep 17 00:00:00 2001 From: Antonio Vivace Date: Mon, 22 Oct 2018 21:00:25 +0200 Subject: [PATCH] Infrared Madness description --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 1d75468..67406c5 100644 --- a/README.md +++ b/README.md @@ -126,7 +126,7 @@ A curated list of awesome Game Boy (Color) Development resources, tools, docs, r - [Edge of Emulation](https://shonumi.github.io/articles.html), a series of articles about emulating and investigating Game Boy accessories: + [The Game Boy Printer](https://shonumi.github.io/articles/art2.html) - Diving deep into how this accessory really works + [Pocket Sonar](https://shonumi.github.io/articles/art13.html) - Investigating the Pocket Sonar: a blue cart with built-in sonar hardware. - + [Infrared Madness](https://shonumi.github.io/articles/art11.html) + + [Infrared Madness](https://shonumi.github.io/articles/art11.html) - Infrared communication on the Game Boy Color. + [Game Boy 4-Player Adapter](https://shonumi.github.io/articles/art9.html) - DMG-07. + [Barcode Boy](https://shonumi.github.io/articles/art7.html) - The first Game Boy card-scanner. + [Barcode Taisen Bardigun](https://shonumi.github.io/articles/art6.html) - A late 90s DMG-GBC barcode reader.