From c8e9f8e50c1ca060477154ffbe8e012e68ef187c Mon Sep 17 00:00:00 2001 From: Antonio Vivace Date: Wed, 9 Aug 2017 18:46:32 +0200 Subject: [PATCH] Added Carillon Player and some external devices documentation --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index c6960cd..1ce69f2 100644 --- a/README.md +++ b/README.md @@ -79,6 +79,8 @@ Here you can find everything to get started and master the development of unoffi - [Creating photorealistic images with neural networks and a Gameboy Camera](http://www.pinchofintelligence.com/photorealistic-neural-network-gameboy/) - [The Game Boy Printer](https://shonumi.github.io/articles/art2.html) - An in-depth technical document about the printer hardware, the communication protocol and the usual routine that games used for implementing the print feature. - [Ben Heck Reverse Engineers Game Boy Printer](https://www.youtube.com/watch?v=43FfJvd-YP4) +- [Mobile Game Boy Adapter](https://bulbapedia.bulbagarden.net/wiki/Mobile_Game_Boy_Adapter) +- [GB KISS LINK MODEM](http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html) ### Cartridges - [AntonioND's docs](https://github.com/AntonioND/giibiiadvance/tree/master/docs) - Corrected schematics and infos on cartridge header data @@ -151,6 +153,7 @@ Here you can find everything to get started and master the development of unoffi ### Tools - [ZGB](https://github.com/Zal0/ZGB) - A little engine for creating games for the original Game Boy (expands gbdk, more info [here](http://zalods.blogspot.com/2017/01/zgb-little-engine-for-game-boy.html)). - [DevSound](https://github.com/DevEd2/DevSound) - Sound driver embeddable in homebrews which supports pulse width manipulation, arpeggios, and multiple waveforms. +- [Carillon Player](http://gbdev.gg8.se/files/musictools/Aleksi%20Eeben/Carillon%20Editor.zip) - Music Engine for Game Boy & Game Boy Color. - [Game Boy Tile Data Generator](http://www.chrisantonellis.com/gameboy/gbtdg/) - HTML5 / JS web application that will convert bitmap images to hexidecimal data appropriate for use in tile based graphical applications, specifically GB. - [rgbds_textmate](https://github.com/Bananattack/rgbds_textmate) - Some syntax highlighting rules for coding in Z80 assembly as a Textmate language plugin. Works in Sublime Text 2 and 3\. The syntax is particularly designed for rgbds and Game Boy-specific Z80 instructions. - [Harry Mulder's GB Development](http://www.devrs.com/gb/hmgd/intro.html) - Some sources and home of Game Boy Tile Designer and Game Boy Map Builder tools.