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Added Carillon Player and some external devices documentation
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@@ -79,6 +79,8 @@ Here you can find everything to get started and master the development of unoffi
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- [Creating photorealistic images with neural networks and a Gameboy Camera](http://www.pinchofintelligence.com/photorealistic-neural-network-gameboy/)
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- [The Game Boy Printer](https://shonumi.github.io/articles/art2.html) - An in-depth technical document about the printer hardware, the communication protocol and the usual routine that games used for implementing the print feature.
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- [Ben Heck Reverse Engineers Game Boy Printer](https://www.youtube.com/watch?v=43FfJvd-YP4)
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- [Mobile Game Boy Adapter](https://bulbapedia.bulbagarden.net/wiki/Mobile_Game_Boy_Adapter)
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- [GB KISS LINK MODEM](http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html)
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### Cartridges
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- [AntonioND's docs](https://github.com/AntonioND/giibiiadvance/tree/master/docs) - Corrected schematics and infos on cartridge header data
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@@ -151,6 +153,7 @@ Here you can find everything to get started and master the development of unoffi
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### Tools
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- [ZGB](https://github.com/Zal0/ZGB) - A little engine for creating games for the original Game Boy (expands gbdk, more info [here](http://zalods.blogspot.com/2017/01/zgb-little-engine-for-game-boy.html)).
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- [DevSound](https://github.com/DevEd2/DevSound) - Sound driver embeddable in homebrews which supports pulse width manipulation, arpeggios, and multiple waveforms.
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- [Carillon Player](http://gbdev.gg8.se/files/musictools/Aleksi%20Eeben/Carillon%20Editor.zip) - Music Engine for Game Boy & Game Boy Color.
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- [Game Boy Tile Data Generator](http://www.chrisantonellis.com/gameboy/gbtdg/) - HTML5 / JS web application that will convert bitmap images to hexidecimal data appropriate for use in tile based graphical applications, specifically GB.
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- [rgbds_textmate](https://github.com/Bananattack/rgbds_textmate) - Some syntax highlighting rules for coding in Z80 assembly as a Textmate language plugin. Works in Sublime Text 2 and 3\. The syntax is particularly designed for rgbds and Game Boy-specific Z80 instructions.
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- [Harry Mulder's GB Development](http://www.devrs.com/gb/hmgd/intro.html) - Some sources and home of Game Boy Tile Designer and Game Boy Map Builder tools.
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