From d223b8d9e47e25f1ee19024284929d0341821d24 Mon Sep 17 00:00:00 2001 From: Antonio Vivace Date: Sat, 17 Dec 2022 21:20:27 +0100 Subject: [PATCH] Add evscript and evunit to Development Tools --- README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/README.md b/README.md index c466f45..abc14f7 100644 --- a/README.md +++ b/README.md @@ -274,6 +274,8 @@ The [Choosing tools for Game Boy development](https://gbdev.io/guides/tools.html - [romusage](https://github.com/bbbbbr/romusage) - Command line tool for estimating usage (free space) of Game Boy ROMs from a .map, .noi or ihx file. Works with GBDK-2020 and RGBDS. - [awake](https://github.com/devdri/awake) - Game Boy decompiler. - [Game Boy Text Tools](https://github.com/raphaklaus/gameboy-text-tools) - Set of tools for text manipulation and translation of Game Boy ROMs written in Node.js. +- [evscript](https://github.com/eievui5/evscript) - A scripting language for the Game Boy, useful for enemy AI, dialogue, animations, and coroutines. +- [evunit](https://github.com/eievui5/evunit) - A unit testing program for assembly code. #### Graphics utilities