From d9c974b9daf350089aaed484d703ce29d4b602c9 Mon Sep 17 00:00:00 2001 From: Pierre Borckmans Date: Sun, 26 Jan 2020 18:53:06 +0100 Subject: [PATCH] Add swotGB notes page to the emulator development section (#155) I found this page which gives some insight into the development process of swotGB, a javascript Game Boy emulator. I thought it might be a good addition to awesome gbdev, as it provides nice details about the development process, some of its intricacies as well as the fun that comes with it. --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 4e31cb2..3e5a10f 100644 --- a/README.md +++ b/README.md @@ -186,6 +186,7 @@ You can find a (way cooler) web version of this list [here](https://gbdev.github - [Emulation Accuracy](https://github.com/Gekkio/mooneye-gb/blob/master/docs/accuracy.markdown) - [Decoding Gameboy Z80 opcodes](https://gb-archive.github.io/salvage/decoding_gbz80_opcodes/Decoding%20Gamboy%20Z80%20Opcodes.html) - How to algorithmically decode Game Boy instructions (as opposed to writing one huge switch-case statement). - [Porting a GO Game Boy emulator to WebAssembly](https://djhworld.github.io/post/2018/09/21/i-ported-my-gameboy-color-emulator-to-webassembly/) +- [About swotGB](https://mitxela.com/projects/swotgb/about) - Notes about the development of a Game Boy emulator in Javascript. - [List of open source emulators](EMULATORS.md) ### Testing