From c4872af4c491f583b4c64ecbe84c3ab37fb05dca Mon Sep 17 00:00:00 2001 From: Nick Desaulniers Date: Sat, 29 Jul 2017 11:42:08 -0700 Subject: [PATCH] Add documentation about pixel format I found this useful when developing my emulator. --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index a46a407..6726a1c 100644 --- a/README.md +++ b/README.md @@ -72,6 +72,7 @@ Here you can find everything to get started and master the development of unoffi - [Differences between the Z80 and the gameboy's processor](http://www.z80.info/z80gboy.txt) - [Archive of related files](http://gbdev.gg8.se/files/) - [fruttenboel](http://verhoeven272.nl/fruttenboel/Gameboy/index.html) - Page with loads of information on the actual hardware, custom boards to interface with the console and other related projects. +- [Gameboy 2BPP Graphics Format](http://www.huderlem.com/demos/gameboy2bpp.html) - Information on how the Gameboy interprets VRAM tile data to color pixels. ### Peripherals - [Game Boy Camera RE](https://github.com/AntonioND/gbcam-rev-engineer) - Documentation about GB Camera and tools used to reverse engineer it by using Arduino UNO.