diff --git a/README.md b/README.md index 4b7ad17..1d035be 100644 --- a/README.md +++ b/README.md @@ -209,6 +209,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [bootstrap.gb](https://github.com/yenatch/bootstrap.gb) - An example Game Boy project. - [Game Boy Assembly Language Primer](http://www.devrs.com/gb/files/galp.zip) - Simple template code with memory defines, copy routines and IBM font tilemap. - [Super Game Boy development](https://imanoleasgames.blogspot.no/2016/12/games-aside-1-super-game-boy.html) - Step by step tutorial to implement Super Game Boy features (frame and palettes). +- [GameBoy programming tutorial: Hello World!](http://peterwynroberts.com/?p=10) - Step by step tutorial. #### Glitches and exploits - [DMA hijacking](https://github.com/avivace/awesome-gbdev/blob/master/articles/dma_hijacking.md) - A simple technique that allows you to run custom code in most GB/SGB/CGB games, provided you have an ACE exploit. [Demo video](http://gbdev.gg8.se/forums/viewtopic.php?id=430). @@ -329,4 +330,4 @@ Licensed under **GPLv3**. See [LICENSE](LICENSE) for more information. ### Special Thanks -[Every](https://github.com/avivace/awesome-gbdev/graphs/contributors) contributor of this project, Jeff Frohwein, Pascal Felber, KOOPa, Pan of Anthrox, GABY, Marat Fayzullin, Paul Robson, BOWSER, neviksti, Martin “nocash" Korth, Nitro2k01, Duo, Chris Antonellis, Michael Hope, Beware, Jonathan “Lord Nightmare” Gevaryahu, Carsten Sorense, Sindre Aamås, Otaku No Zoku, GeeBee. \ No newline at end of file +[Every](https://github.com/avivace/awesome-gbdev/graphs/contributors) contributor of this project, Jeff Frohwein, Pascal Felber, KOOPa, Pan of Anthrox, GABY, Marat Fayzullin, Paul Robson, BOWSER, neviksti, Martin “nocash" Korth, Nitro2k01, Duo, Chris Antonellis, Michael Hope, Beware, Jonathan “Lord Nightmare” Gevaryahu, Carsten Sorense, Sindre Aamås, Otaku No Zoku, GeeBee.