diff --git a/README.md b/README.md index 7df0737..43b00b0 100644 --- a/README.md +++ b/README.md @@ -69,7 +69,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [DMG Schematics](http://gbdev.gg8.se/wiki/articles/DMG_Schematics) - Hardware schematics. - [GB Instructions](http://www.chrisantonellis.com/files/gameboy/gb-instructions.txt) Game Boy Assembly commands. - [GB ASM Tips](http://www.chrisantonellis.com/files/gameboy/gb-asm-tips.txt) - Some tips for coding in Assembly by Jeff Frohwein. -- [ASMotor Manual](http://www.chrisantonellis.com/files/gameboy/asmotor-v0.1.0-manual.pdf) - A reference for rgbds. +- [ASMotor Manual](http://www.chrisantonellis.com/files/gameboy/asmotor-v0.1.0-manual.pdf) - A reference for RGBDS. - [ASMotor v1.10 documentation](http://otakunozoku.com/RGBDSdocs/) - [wla-dx documentation](http://www.villehelin.com/wla.txt) - WLA DX Macro Assembler Package manual. - [GBDK libraries documentation](http://gbdk.sourceforge.net/doc/gbdk-doc.pdf) @@ -160,7 +160,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r ## Software Development ### Assemblers -- [rgbds](https://github.com/rednex/rgbds) - Assembler and linker package (a fork currently updated). +- [RGBDS](https://github.com/rednex/rgbds) - Assembler and linker package (a fork currently updated). - [wla-dx](https://github.com/vhelin/wla-dx) - Yet Another GB-Z80/Z80/.. Multi Platform Cross Assembler Package. - [gbasm](https://github.com/BonsaiDen/gbasm) - A JavaScript based compiler for Game Boy z80 assembly code. - [tniASM](http://www.tni.nl/products/tniasm.html) - Macro Assembler. @@ -179,7 +179,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [DevSound](https://github.com/DevEd2/DevSound) - Sound driver embeddable in homebrews which supports pulse width manipulation, arpeggios, and multiple waveforms. - [Carillon Player](http://gbdev.gg8.se/files/musictools/Aleksi%20Eeben/Carillon%20Editor.zip) - Music Engine for Game Boy & Game Boy Color. - [Game Boy Tile Data Generator](http://www.chrisantonellis.com/gameboy/gbtdg/) - HTML5 / JS web application that will convert bitmap images to hexadecimal data appropriate for use in tile based graphical applications, specifically GB. -- [rgbds_textmate](https://github.com/Bananattack/rgbds_textmate) - Some syntax highlighting rules for coding in Z80 assembly as a Textmate language plugin. Works in Sublime Text 2 and 3\. The syntax is particularly designed for rgbds and Game Boy-specific Z80 instructions. +- [rgbds_textmate](https://github.com/Bananattack/rgbds_textmate) - Some syntax highlighting rules for coding in Z80 assembly as a Textmate language plugin. Works in Sublime Text 2 and 3\. The syntax is particularly designed for RGBDS and Game Boy-specific Z80 instructions. - [Harry Mulder's GB Development](http://www.devrs.com/gb/hmgd/intro.html) - Some sources and home of Game Boy Tile Designer and Game Boy Map Builder tools. - [GBT PLAYER](https://github.com/AntonioND/gbt-player) - A music player library and converter kit for Game Boy that can be used with RGBDS. - [ROM Header Utility](http://catskull.net/GB-Logo-Generator/) - An online tool to inspect and modify a ROM's header data, including the logo. @@ -207,7 +207,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [Assembly tutorial by David Pello](http://wiki.ladecadence.net/doku.php?do=show&id=tutorial_de_ensamblador) - Good document to actually learn to produce working asm code for gb. Brief explanations of many important topics. Many examples with commented source code. An english version is available [here](https://avivace.com/apps/gbdev/salvage/tutorial_de_ensamblador%20[La%20decadence].html). - [Beginner's Guide to Reverse Engineering GB](http://web.archive.org/web/20150511145100/http://www.bennvenn.com/Beginners_Guide_To_Reverse_Engineering.htm) - Some starting tips on disassembling and reverse engineering. - [gb-template](https://github.com/exezin/gb-template) - A template with basic functions pre-made such as joypad input, DMA transfers, and map/tile data loading. -- [https://github.com/nezticle/rgbds-template] - Basic hello-world example for Game Boy using rgbds. +- [https://github.com/nezticle/rgbds-template] - Basic hello-world example for Game Boy using RGBDS. - [assemblydigest](https://github.com/assemblydigest/gameboy) - Exploring Game Boy programming techniques. - [Reverse Engineering for Beginners](https://beginners.re/) - Free ebook (1060 pages) by Dennis Yurichev. - [FlappyBoy: Making a simple Game Boy Game](http://voidptr.io/blog/2017/01/21/GameBoy.html)