From ec4e75eb1bf77eb89969796774f4dcb0cf772986 Mon Sep 17 00:00:00 2001 From: "Tobias V. Langhoff" Date: Sat, 2 Dec 2017 10:12:04 +0100 Subject: [PATCH] Add Atom syntax highlighting for RGBASM (#66) --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index ef0f49a..3411a0b 100644 --- a/README.md +++ b/README.md @@ -196,6 +196,7 @@ If you aim to develop your software for SGB or GBC, or you want to know how it r - [Game Boy LCD sniffing](https://github.com/svendahlstrand/game-boy-lcd-sniffing) - Sniff your Game Boy's LCD using a logic analyzer. - [Dot Matrix Game Editor](http://www.dotmatrixgame.com/) - An IDE for Game Boy programming in a C-like language called GBL, with many other features like tile and map extraction, WLA-DX assembly, and more. - [brewtool](http://make.vg/brewtool/) - A collection of primitive editor/converter tools for making assets used with homebrew ROM development. +- [Atom language package for RGBASM](https://atom.io/packages/language-rgbasm) - Atom syntax highlighting for RGBDS assembly. ## Programming Tutorials ### ASM