format: syntax of in-process anotation should be *(🚧 in process)* (#7036)

* format: update syntax of `in process` anotation (CONTRIBUTING-*)

from (🚧 *in process*)
to   *(🚧 in process)*

* format: apply notes syntax to `in_process` resources

- Applied note `*(🚧 in process)*` translating `in process` to underlying language there where we have previous translated text
- Used regex to detect most of notes: `((\*[^\*]+\*)|(_[^_]+_))`

* apply to new resources added in #7082

* Update books/free-programming-books-subjects.md

Co-authored-by: Leithen <lcrider@cvent.com>

---------

Co-authored-by: Eric Hellman <eric@hellman.net>
Co-authored-by: Leithen <lcrider@cvent.com>
This commit is contained in:
David Ordás
2023-11-29 23:15:41 +01:00
committed by GitHub
parent 4ad6bb504c
commit 59e4fba4b6
34 changed files with 80 additions and 78 deletions

View File

@@ -176,7 +176,7 @@ Books that cover a specific programming language can be found in the [BY PROGRAM
* [Azure for Architects, Third Edition](https://azure.microsoft.com/en-us/resources/azure-for-architects/) (PDF) *(email address or account required)*
* [Azure Functions Succinctly, Syncfusion](https://www.syncfusion.com/ebooks/azure-functions-succinctly) (PDF, Kindle) (email address requested, not required)
* [Building Serverless Applications with Google Cloud Run](https://www.cockroachlabs.com/guides/oreilly-building-serverless-applications-with-google-cloud-run/) - Wietse Venema (PDF) (email address requested, not required)
* [Cloud Computing for Science and Engineering](https://cloud4scieng.org/chapters/) - Ian Foster, Dennis B. Gannon (:construction: *in process*)
* [Cloud Computing for Science and Engineering](https://cloud4scieng.org/chapters/) - Ian Foster, Dennis B. Gannon *(:construction: in process)*
* [Cloud Design Patterns](https://docs.microsoft.com/en-us/azure/architecture/patterns/)
* [Designing Distributed Systems](https://azure.microsoft.com/en-us/resources/designing-distributed-systems/) *(account required)*
* [Distributed Systems 3rd edition](https://www.distributed-systems.net/index.php/books/ds3/) - Maarten van Steen, Andrew S. Tanenbaum *(email address required)*
@@ -298,7 +298,7 @@ Books that cover a specific programming language can be found in the [BY PROGRAM
### Game Development
* [2D Game Development: From Zero To Hero](https://github.com/Penaz91/2DGD_F0TH) - Daniele Penazzo (HTML, [PDF, EBPUB, Kindle...](https://therealpenaz91.itch.io/2dgd-f0th#download)) (:construction: *in process*)
* [2D Game Development: From Zero To Hero](https://github.com/Penaz91/2DGD_F0TH) - Daniele Penazzo (HTML, [PDF, EBPUB, Kindle...](https://therealpenaz91.itch.io/2dgd-f0th#download)) *(:construction: in process)*
* [3D Math Primer for Graphics and Game Development](https://gamemath.com/book/intro.html) - Fletcher Dunn (HTML)
* [Coding With Minecraft](https://turtleappstore.com/book/) - Al Sweigart
* [Designing Virtual Worlds](https://mud.co.uk/richard/DesigningVirtualWorlds.pdf) - Richard A. Bartle (PDF)
@@ -314,16 +314,16 @@ Books that cover a specific programming language can be found in the [BY PROGRAM
* [3D Game Shaders For Beginners](https://github.com/lettier/3d-game-shaders-for-beginners) - David Lettier (Git) [(HTML)](https://lettier.github.io/3d-game-shaders-for-beginners)
* [Blender 3D: Noob to Pro](https://en.wikibooks.org/wiki/Blender_3D%3A_Noob_to_Pro) - Wikibooks
* [Blender Manual](https://docs.blender.org/manual/en/latest)
* [Computer Graphics from scratch](https://gabrielgambetta.com/computer-graphics-from-scratch) - Gabriel Gambetta (:construction: *in process*)
* [DirectX manual](https://user.xmission.com/~legalize/book/download/index.html) (draft)
* [Computer Graphics from scratch](http://gabrielgambetta.com/computer-graphics-from-scratch) - Gabriel Gambetta *(:construction: in process)*
* [DirectX manual](http://user.xmission.com/~legalize/book/download/index.html) (draft)
* [GPU Gems](https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html)
* [Graphics Programming Black Book](https://www.gamedev.net/tutorials/_/technical/graphics-programming-and-theory/graphics-programming-black-book-r1698/) - Michael Abrash (PDF)
* [Introduction to Modern OpenGL](https://open.gl) - Alexander Overvoorde (HTML, EPUB, PDF) (C++)
* [Introduction to TouchDesigner 099](https://leanpub.com/introductiontotouchdesigner/) *(Leanpub account or valid email requested)*
* [JPEG - Idea and Practice](https://en.wikibooks.org/wiki/JPEG_-_Idea_and_Practice)
* [Learn Computer Graphics From Scratch!](https://www.scratchapixel.com) - Scratchapixel (:construction: *in process*)
* [Learn Computer Graphics From Scratch!](https://www.scratchapixel.com) - Scratchapixel *(:construction: in process)*
* [Learn OpenGL](https://learnopengl.com) - Joey de Vries
* [Learn OpenGL RS](https://github.com/bwasty/learn-opengl-rs) - Benjamin Wasty, et al. (:construction: *in process*) (Rust)
* [Learn OpenGL RS](https://github.com/bwasty/learn-opengl-rs) - Benjamin Wasty, et al. *(:construction: in process)*
* [Learning Modern 3D Graphics Programming](https://web.archive.org/web/20150225192611/http://www.arcsynthesis.org/gltut/index.html) - Jason L. McKesson (draft) *(:card_file_box: archived)*
* [Notes for a Computer Graphics Programming Course](https://dokumen.tips/documents/computer-grafics-notes.html) - Steve Cunningham (PDF)
* [OpenGL](https://www.songho.ca/opengl/index.html) - Concepts and illustrations
@@ -354,7 +354,7 @@ Books that cover a specific programming language can be found in the [BY PROGRAM
* [A Byte of Vim](https://www.swaroopch.com/notes/vim/) - Swaroop (PDF)
* [GNU Emacs Manual](https://www.gnu.org/software/emacs/manual/emacs.html) - Free Software Foundation Inc. (HTML, PDF)
* [Learn Vim (the Smart Way)](https://github.com/iggredible/Learn-Vim) - Igor Irianto (HTML) (:construction: *in process*)
* [Learn Vim (the Smart Way)](https://github.com/iggredible/Learn-Vim) - Igor Irianto (HTML) *(:construction: in process)*
* [Learn Vim For the Last Time](https://danielmiessler.com/study/vim/) - Daniel Miessler
* [Learn Vim Progressively](https://yannesposito.com/Scratch/en/blog/Learn-Vim-Progressively/) - Yann Esposito
* [Learn Vimscript the Hard Way](https://learnvimscriptthehardway.stevelosh.com) - Steve Losh
@@ -517,7 +517,7 @@ Books that cover a specific programming language can be found in the [BY PROGRAM
* [Kalman and Bayesian Filters in Python](https://github.com/rlabbe/Kalman-and-Bayesian-Filters-in-Python)
* [Knapsack Problems - Algorithms and Computer Implementations](http://www.or.deis.unibo.it/knapsack.html) - Silvano Martello, Paolo Toth
* [Lecture Notes of Linear Algebra](https://home.iitk.ac.in/~psraj/mth102/lecture_notes.html) - P. Shunmugaraj, IIT Kanpur (PDF)
* [Lecture Notes on Linear Algebra](https://home.iitk.ac.in/~arlal/book/LA_Solution_Dec20.pdf) - Arbind K Lal, Sukant Pati (PDF) (:construction: *in process*)
* [Lecture Notes on Linear Algebra](https://home.iitk.ac.in/~arlal/book/LA_Solution_Dec20.pdf) - Dr. Arbind K Lal, Sukant Pati (PDF) *(:construction: in process)*
* [Lies, Damned Lies, or Statistics: How to Tell the Truth with Statistics](https://www.poritz.net/jonathan/share/ldlos.pdf) - Jonathan A. Poritz (PDF)
* [Linear Algebra](https://www.math.ucdavis.edu/~linear/linear-guest.pdf) - David Cherney et al. (PDF)
* [Linear Algebra](http://joshua.smcvt.edu/linearalgebra/) - Jim Hefferon
@@ -709,7 +709,7 @@ Books that cover a specific programming language can be found in the [BY PROGRAM
* [A short introduction to operating systems (2001)](https://markburgess.org/os/os.pdf) - Mark Burgess (PDF)
* [Computer Science from the Bottom Up](https://www.bottomupcs.com) - Ian Wienand (PDF)
* [Flexible Operating System Internals: The Design and Implementation of the Anykernel and Rump Kernels](https://aaltodoc.aalto.fi/handle/123456789/6318) - Antti Kantee (PDF)
* [How to Make a Computer Operating System](https://github.com/SamyPesse/How-to-Make-a-Computer-Operating-System) - Samy Pesse (:construction: *in process*)
* [How to Make a Computer Operating System](https://github.com/SamyPesse/How-to-Make-a-Computer-Operating-System) - Samy Pesse *(:construction: in process)*
* [How to write a simple operating system in assembly language](https://mikeos.sourceforge.net/write-your-own-os.html) - Mike Saunders (HTML)
* [Making Servers Work: A Practical Guide to Linux System Administration](https://www.digitalocean.com/community/books/sysadmin-ebook-making-servers-work) - Jamon Camisso (PDF, EPUB)
* [Operating Systems and Middleware](https://gustavus.edu/mcs/max/os-book/) - Max Hailperin (PDF, LaTeX)
@@ -746,7 +746,7 @@ Kerridge (PDF) (email address *requested*, not required)
### Professional Development
* [Clean Code Developer: An initiative for more professionalism in software development](https://www.gitbook.com/book/ccd_school/clean-code-developer-com/details) (:construction: *in process*)
* [Clean Code Developer: An initiative for more professionalism in software development](https://www.gitbook.com/book/ccd_school/clean-code-developer-com/details) *(:construction: in process)*
* [Confessions of an IT Manager](https://www.red-gate.com/library/confessions-of-an-it-manager) - Phil Factor (PDF)
* [Don't Just Roll the Dice](https://www.red-gate.com/library/dont-just-roll-the-dice) - Neil Davidson (PDF)
* [How to Do What You Love & Earn What Youre Worth as a Programmer](https://leanpub.com/dowhatyoulove/read) - Reginald Braithwaite
@@ -754,7 +754,7 @@ Kerridge (PDF) (email address *requested*, not required)
* [How to Stand Out as a Software Engineer](https://github.com/lvndry/how-to-stand-out-as-a-software-engineer/blob/main/how_to_stand_out_as_a_software_engineer.pdf) - Landry Monga (PDF)
* [Professional Software Development For Students](https://mixmastamyk.bitbucket.io/pro_soft_dev/intro.html) - Mike G. Miller
* [Software Engineering at Google](https://abseil.io/resources/swe-book) - Titus Winters, Tom Manshreck, Hyrum Wright
* [Software Environment Concepts](https://softwareconcepts.vercel.app) - Amr Elmohamady (:construction: *in process*)
* [Software Environment Concepts](https://softwareconcepts.vercel.app) - Amr Elmohamady *(:construction: in process)*
* [What I've Learned From Failure](https://leanpub.com/shippingsoftware/read) - Reginald Braithwaite
@@ -832,7 +832,7 @@ Kerridge (PDF) (email address *requested*, not required)
* [A Graduate Course in Applied Cryptography](https://toc.cryptobook.us)
* [Crypto 101 - Crypto for everyone](https://www.crypto101.io)
* [Cryptography](https://en.wikibooks.org/wiki/Cryptography) - Wikibooks (HTML) (:construction: *in process*)
* [Cryptography](https://en.wikibooks.org/wiki/Cryptography) - Wikibooks (HTML) *(:construction: in process)*
* [CryptoParty Handbook](https://unglue.it/work/141611/)
* [Gray Hat Hacking: The Ethical Hacker's Handbook](https://pages.cs.wisc.edu/~ace/media/gray-hat-hacking.pdf) - Allen Harper, Jonathan Ness, Chris Eagle, Shon Harris, Gideon Lenkey, Terron Williams (PDF)
* [Handbook of Applied Cryptography](https://cacr.uwaterloo.ca/hac/index.html)
@@ -959,7 +959,7 @@ Kerridge (PDF) (email address *requested*, not required)
* [Book of Speed](https://www.bookofspeed.com) - Stoyan Stefanov
* [Designing for Performance](https://designingforperformance.com) - Lara Hogan
* [High Performance Accelerated Websites](https://thisisyuu.github.io/ebook) - Anshul (HTML) (:construction: *in process*)
* [High Performance Accelerated Websites](https://thisisyuu.github.io/ebook) - Anshul (HTML) *(:construction: in process)*
* [High Performance Browser Networking](https://hpbn.co) - Ilya Grigorik
* [Mature Optimization](https://carlos.bueno.org/optimization/mature-optimization.pdf) - Carlos Bueno (PDF)