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Don't try to spawn users who have disconnected before we have a chance to spawn them
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parent
08b4b9f0b5
commit
0a05cda9bc
@ -2,6 +2,7 @@ package com.earth2me.essentials.spawn;
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import static com.earth2me.essentials.I18n._;
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import com.earth2me.essentials.IEssentials;
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import com.earth2me.essentials.OfflinePlayer;
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import com.earth2me.essentials.User;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@ -27,7 +28,7 @@ public class EssentialsSpawnPlayerListener implements Listener
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}
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public void onPlayerRespawn(final PlayerRespawnEvent event)
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{
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{
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final User user = ess.getUser(event.getPlayer());
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if (ess.getSettings().getRespawnAtHome())
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@ -58,7 +59,7 @@ public class EssentialsSpawnPlayerListener implements Listener
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{
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LOGGER.log(Level.FINE, "Old player join");
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return;
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}
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}
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if (!"none".equalsIgnoreCase(ess.getSettings().getNewbieSpawn()))
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{
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ess.scheduleSyncDelayedTask(new NewPlayerTeleport(user), 1L);
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@ -68,7 +69,7 @@ public class EssentialsSpawnPlayerListener implements Listener
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{
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ess.broadcastMessage(user, ess.getSettings().getAnnounceNewPlayerFormat(user));
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}
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LOGGER.log(Level.FINE, "New player join");
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}
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@ -85,6 +86,11 @@ public class EssentialsSpawnPlayerListener implements Listener
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@Override
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public void run()
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{
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if (user.getBase() instanceof OfflinePlayer)
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{
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return;
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}
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try
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{
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Location spawn = spawns.getSpawn(ess.getSettings().getNewbieSpawn());
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