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adding sheep:random to /spawnmob
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@@ -7,6 +7,7 @@ import com.earth2me.essentials.Mob;
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import com.earth2me.essentials.Mob.MobException;
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import com.earth2me.essentials.Mob.MobException;
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import com.earth2me.essentials.TargetBlock;
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import com.earth2me.essentials.TargetBlock;
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import com.earth2me.essentials.Util;
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import com.earth2me.essentials.Util;
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import java.util.Random;
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import net.minecraft.server.EntityWolf;
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import net.minecraft.server.EntityWolf;
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import net.minecraft.server.PathEntity;
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import net.minecraft.server.PathEntity;
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import org.bukkit.DyeColor;
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import org.bukkit.DyeColor;
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@@ -206,9 +207,17 @@ public class Commandspawnmob extends EssentialsCommand
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if ("Sheep".equalsIgnoreCase(type))
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if ("Sheep".equalsIgnoreCase(type))
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{
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{
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try
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try
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{
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if (data.equalsIgnoreCase("random"))
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{
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Random rand = new Random();
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((CraftSheep)spawned).setColor(DyeColor.values()[rand.nextInt(DyeColor.values().length)]);
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}
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else
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{
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{
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((CraftSheep)spawned).setColor(DyeColor.valueOf(data.toUpperCase()));
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((CraftSheep)spawned).setColor(DyeColor.valueOf(data.toUpperCase()));
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}
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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throw new Exception(Util.i18n("sheepMalformedColor"), e);
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throw new Exception(Util.i18n("sheepMalformedColor"), e);
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