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If we are modifying money, force transaction clear, this is important.
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@@ -126,7 +126,8 @@ public abstract class UserData extends PlayerExtension implements IConf
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}
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money = maxMoney;
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}
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else {
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else
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{
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money = value;
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}
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if (money.compareTo(minMoney) < 0)
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@@ -134,7 +135,7 @@ public abstract class UserData extends PlayerExtension implements IConf
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money = minMoney;
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}
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config.setProperty("money", money);
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config.save();
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stopTransaction();
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}
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private Map<String, Object> homes;
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