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New permission: essentials.teleport.timer.move - allow players to move during tp delay
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@@ -95,17 +95,17 @@ public class Teleport implements Runnable, ITeleport
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return;
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}
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if (Math.round(teleportUser.getLocation().getX() * MOVE_CONSTANT) != initX
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if (!user.isAuthorized("essentials.teleport.timer.move")
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&& (Math.round(teleportUser.getLocation().getX() * MOVE_CONSTANT) != initX
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|| Math.round(teleportUser.getLocation().getY() * MOVE_CONSTANT) != initY
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|| Math.round(teleportUser.getLocation().getZ() * MOVE_CONSTANT) != initZ
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|| teleportUser.getHealth() < health)
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{ // user moved, cancel teleport
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|| teleportUser.getHealth() < health))
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{
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// user moved, cancel teleport
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cancel(true);
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return;
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}
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health = teleportUser.getHealth(); // in case user healed, then later gets injured
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long now = System.currentTimeMillis();
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if (now > started + delay)
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{
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@@ -302,7 +302,8 @@ public class Teleport implements Runnable, ITeleport
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teleTimer = ess.scheduleSyncRepeatingTask(this, 10, 10);
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}
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private void warnUser(final IUser user) {
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private void warnUser(final IUser user)
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{
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Calendar c = new GregorianCalendar();
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c.add(Calendar.SECOND, (int)delay);
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c.add(Calendar.MILLISECOND, (int)((delay * 1000.0) % 1000.0));
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