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Limiting the amount of money a player can have.
The maximum limit is 10 trillions.
This commit is contained in:
@@ -375,4 +375,14 @@ public class Settings implements IConf
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{
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{
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return config.getBoolean(configName, def);
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return config.getBoolean(configName, def);
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}
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}
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private final static double MAXMONEY = 10000000000000.0;
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double getMaxMoney()
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{
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double max = config.getDouble("max-money", MAXMONEY);
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if (Math.abs(max) > MAXMONEY) {
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max = max < 0 ? -MAXMONEY : MAXMONEY;
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}
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return max;
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}
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}
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}
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@@ -58,18 +58,20 @@ public abstract class UserData extends PlayerExtension implements IConf
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isSocialSpyEnabled = _isSocialSpyEnabled();
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isSocialSpyEnabled = _isSocialSpyEnabled();
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isNPC = _isNPC();
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isNPC = _isNPC();
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}
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}
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private double money;
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private double money;
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private double _getMoney() {
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private double _getMoney()
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{
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double money = ess.getSettings().getStartingBalance();
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if (config.hasProperty("money"))
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if (config.hasProperty("money"))
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{
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{
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return config.getDouble("money", ess.getSettings().getStartingBalance());
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money = config.getDouble("money", money);
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}
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}
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else
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if (Math.abs(money) > ess.getSettings().getMaxMoney())
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{
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{
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return ess.getSettings().getStartingBalance();
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money = money < 0 ? -ess.getSettings().getMaxMoney() : ess.getSettings().getMaxMoney();
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}
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}
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return money;
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}
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}
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public double getMoney()
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public double getMoney()
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@@ -80,6 +82,10 @@ public abstract class UserData extends PlayerExtension implements IConf
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public void setMoney(double value)
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public void setMoney(double value)
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{
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{
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money = value;
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money = value;
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if (Math.abs(money) > ess.getSettings().getMaxMoney())
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{
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money = money < 0 ? -ess.getSettings().getMaxMoney() : ess.getSettings().getMaxMoney();
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}
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config.setProperty("money", value);
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config.setProperty("money", value);
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config.save();
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config.save();
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}
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}
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@@ -92,7 +98,7 @@ public abstract class UserData extends PlayerExtension implements IConf
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}
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}
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return false;
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return false;
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}
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}
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public Location getHome(Location location)
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public Location getHome(Location location)
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{
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{
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if (!hasHome())
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if (!hasHome())
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@@ -383,6 +389,7 @@ public abstract class UserData extends PlayerExtension implements IConf
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setTeleportEnabled(ret);
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setTeleportEnabled(ret);
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return ret;
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return ret;
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}
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}
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public boolean toggleSocialSpy()
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public boolean toggleSocialSpy()
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{
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{
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boolean ret = !isSocialSpyEnabled();
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boolean ret = !isSocialSpyEnabled();
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@@ -622,7 +629,6 @@ public abstract class UserData extends PlayerExtension implements IConf
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setAfk(ret);
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setAfk(ret);
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return ret;
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return ret;
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}
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}
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private boolean newplayer;
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private boolean newplayer;
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private boolean getNew()
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private boolean getNew()
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@@ -641,7 +647,6 @@ public abstract class UserData extends PlayerExtension implements IConf
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config.setProperty("newplayer", set);
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config.setProperty("newplayer", set);
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config.save();
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config.save();
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}
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}
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private String geolocation;
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private String geolocation;
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private String _getGeoLocation()
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private String _getGeoLocation()
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@@ -668,38 +673,36 @@ public abstract class UserData extends PlayerExtension implements IConf
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}
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}
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config.save();
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config.save();
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}
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}
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private boolean isSocialSpyEnabled;
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private boolean isSocialSpyEnabled;
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private boolean _isSocialSpyEnabled()
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private boolean _isSocialSpyEnabled()
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{
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{
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return config.getBoolean("socialspy", false);
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return config.getBoolean("socialspy", false);
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}
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}
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public boolean isSocialSpyEnabled()
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public boolean isSocialSpyEnabled()
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{
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{
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return isSocialSpyEnabled;
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return isSocialSpyEnabled;
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}
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}
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public void setSocialSpyEnabled(boolean status)
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public void setSocialSpyEnabled(boolean status)
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{
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{
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isSocialSpyEnabled = status;
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isSocialSpyEnabled = status;
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config.setProperty("socialspy", status);
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config.setProperty("socialspy", status);
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config.save();
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config.save();
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}
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}
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private boolean isNPC;
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private boolean isNPC;
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private boolean _isNPC()
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private boolean _isNPC()
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{
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{
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return config.getBoolean("npc", false);
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return config.getBoolean("npc", false);
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}
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}
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public boolean isNPC()
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public boolean isNPC()
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{
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{
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return isNPC;
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return isNPC;
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}
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}
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public void setNPC(boolean set)
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public void setNPC(boolean set)
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{
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{
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isNPC = set;
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isNPC = set;
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@@ -229,6 +229,10 @@ command-costs:
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# Set this to a currency symbol you want to use.
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# Set this to a currency symbol you want to use.
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currency-symbol: '$'
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currency-symbol: '$'
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# Set the maximum amount of money a player can have
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# The amount is always limited to 10 trillions because of the limitations of a java double
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max-money: 10000000000000
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############################################################
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############################################################
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# +------------------------------------------------------+ #
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# +------------------------------------------------------+ #
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# | EssentialsHelp | #
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# | EssentialsHelp | #
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