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Disabling exp as currency. Normal money will be used.
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@@ -40,7 +40,8 @@ public class Trade
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public Trade(final int exp, final IEssentials ess)
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public Trade(final int exp, final IEssentials ess)
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{
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{
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this(null, null, null, exp, ess);
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//TODO: Revert this change, when exp is fixed in Bukkit
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this(null, (double)exp, null, null, ess);
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}
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}
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private Trade(final String command, final Double money, final ItemStack item, final Integer exp, final IEssentials ess)
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private Trade(final String command, final Double money, final ItemStack item, final Integer exp, final IEssentials ess)
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