diff --git a/src/core/Camera.cpp b/src/core/Camera.cpp
index 35d230dc..53bee20f 100644
--- a/src/core/Camera.cpp
+++ b/src/core/Camera.cpp
@@ -3218,7 +3218,7 @@ CCamera::GetLookDirection(void)
 	   Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT ||
 	   Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED)
 		return Cams[ActiveCam].DirectionWasLooking;
-	return LOOKING_FORWARD;;
+	return LOOKING_FORWARD;
 }
 
 bool
diff --git a/src/render/Sprite.cpp b/src/render/Sprite.cpp
index 1dd1aaab..0789769a 100644
--- a/src/render/Sprite.cpp
+++ b/src/render/Sprite.cpp
@@ -22,8 +22,8 @@ CSprite::CalcHorizonCoors(void)
 bool 
 CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh, bool farclip)
 {
-	CVector viewvec = TheCamera.m_viewMatrix * *(CVector*)∈
-	*out = *(RwV3d*)&viewvec;
+	CVector viewvec = TheCamera.m_viewMatrix * in;
+	*out = viewvec;
 	if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false;
 	if(out->z >= CDraw::GetFarClipZ() && farclip) return false;
 	float recip = 1.0f/out->z;