From 268f92bfbe5330149be341855fa52f53ea501c62 Mon Sep 17 00:00:00 2001
From: Nikolay Korolev <nickvnuk@gmail.com>
Date: Sat, 28 Mar 2020 15:24:13 +0300
Subject: [PATCH] garages part 1

---
 src/audio/AudioManager.cpp |  12 +-
 src/audio/DMAudio.h        |   2 +-
 src/control/Garages.cpp    | 700 ++++++++++++++++++++++++++++++++++++-
 src/control/Garages.h      |  84 ++++-
 src/control/Script.cpp     |   8 +-
 src/core/Pad.h             |   7 +-
 src/core/Stats.cpp         |   1 +
 src/core/Stats.h           |   1 +
 src/core/World.cpp         |   1 +
 src/core/World.h           |   1 +
 src/core/config.h          |   2 +
 src/vehicles/Vehicle.cpp   |  24 ++
 src/vehicles/Vehicle.h     |   2 +
 13 files changed, 795 insertions(+), 50 deletions(-)

diff --git a/src/audio/AudioManager.cpp b/src/audio/AudioManager.cpp
index 539c9e91..39c03ef6 100644
--- a/src/audio/AudioManager.cpp
+++ b/src/audio/AudioManager.cpp
@@ -3889,7 +3889,7 @@ cAudioManager::ProcessGarages()
 				CalculateDistance(distCalculated, distSquared);                                        \
 				m_sQueueSample.m_bVolume = ComputeVolume(60, 80.f, m_sQueueSample.m_fDistance);        \
 				if(m_sQueueSample.m_bVolume) {                                                         \
-					if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) {                     \
+					if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {                     \
 						m_sQueueSample.m_nSampleIndex = SFX_COL_CAR_PANEL_2;                   \
 						m_sQueueSample.m_nFrequency = 6735;                                    \
 					} else if(m_asAudioEntities[m_sQueueSample.m_nEntityIndex]                     \
@@ -3925,20 +3925,20 @@ cAudioManager::ProcessGarages()
 	}
 
 	for(uint32 i = 0; i < CGarages::NumGarages; ++i) {
-		if(CGarages::Garages[i].m_eGarageType == GARAGE_NONE) continue;
-		entity = CGarages::Garages[i].m_pDoor1;
+		if(CGarages::aGarages[i].m_eGarageType == GARAGE_NONE) continue;
+		entity = CGarages::aGarages[i].m_pDoor1;
 		if(!entity) continue;
 		m_sQueueSample.m_vecPos = entity->GetPosition();
 		distCalculated = false;
 		distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
 		if(distSquared < 6400.f) {
-			state = CGarages::Garages[i].m_eGarageState;
+			state = CGarages::aGarages[i].m_eGarageState;
 			if(state == GS_OPENING || state == GS_CLOSING || state == GS_AFTERDROPOFF) {
 				CalculateDistance(distCalculated, distSquared);
 				m_sQueueSample.m_bVolume = ComputeVolume(90u, 80.f, m_sQueueSample.m_fDistance);
 				if(m_sQueueSample.m_bVolume) {
-					if(CGarages::Garages[i].m_eGarageType == GARAGE_CRUSHER) {
-						if(CGarages::Garages[i].m_eGarageState == GS_AFTERDROPOFF) {
+					if(CGarages::aGarages[i].m_eGarageType == GARAGE_CRUSHER) {
+						if(CGarages::aGarages[i].m_eGarageState == GS_AFTERDROPOFF) {
 							if(!(m_FrameCounter & 1)) {
 								LOOP_HELPER
 								continue;
diff --git a/src/audio/DMAudio.h b/src/audio/DMAudio.h
index 125263f0..41901c0d 100644
--- a/src/audio/DMAudio.h
+++ b/src/audio/DMAudio.h
@@ -65,7 +65,7 @@ enum eSound : int16
 	SOUND_GARAGE_NO_MONEY = 57,
 	SOUND_GARAGE_BAD_VEHICLE = 58,
 	SOUND_GARAGE_OPENING = 59,
-	SOUND_3C = 60,
+	SOUND_GARAGE_DENIED = 60,
 	SOUND_GARAGE_BOMB1_SET = 61,
 	SOUND_GARAGE_BOMB2_SET = 62,
 	SOUND_GARAGE_BOMB3_SET = 63,
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 5ac15377..af443f8e 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -1,15 +1,55 @@
 #include "common.h"
 #include "patcher.h"
-#include "main.h"
-#include "ModelIndices.h"
 #include "Garages.h"
-#include "Timer.h"
+#include "main.h"
+
+#include "General.h"
 #include "Font.h"
+#include "Hud.h"
 #include "Messages.h"
+#include "ModelIndices.h"
+#include "Particle.h"
 #include "PlayerPed.h"
+#include "Replay.h"
+#include "Stats.h"
 #include "Text.h"
+#include "Timer.h"
+#include "Vehicle.h"
 #include "World.h"
 
+#define CRUSHER_GARAGE_X1 (1135.5f)
+#define CRUSHER_GARAGE_Y1 (7.0f)
+#define CRUSHER_GARAGE_Z1 (-1.0f)
+#define CRUSHER_GARAGE_X2 (1149.5f)
+#define CRUSHER_GARAGE_Y2 (63.7f)
+#define CRUSHER_GARAGE_Z2 (3.5f)
+
+#define ROTATED_DOOR_OPEN_SPEED (0.015f)
+#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
+#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
+#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
+
+#define BOMB_PRICE 1000
+#define RESPRAY_PRICE 1000
+
+#define DISTANCE_TO_CALL_OFF_CHASE 10.0f
+#define DISTANCE_FOR_MRWHOOP_HACK 4.0f
+#define DISTANCE_TO_ACTIVATE_GARAGE 8.0f
+#define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f
+#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 25.0
+
+#define TIME_TO_RESPRAY 2000
+
+#define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f
+#define NUM_PARTICLES_IN_RESPRAY 200
+
+#define KGS_OF_EXPLOSIVES_IN_BOMB 10
+
+#define REWARD_FOR_FIRST_POLICE_CAR 5000
+#define REWARD_FOR_FIRST_BANK_VAN 5000
+#define MAX_POLICE_CARS_TO_COLLECT 10
+#define MAX_BANK_VANS_TO_COLLECT 10
+
 int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
 bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
 bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D;
@@ -26,13 +66,632 @@ uint32 &CGarages::NumGarages = *(uint32 *)0x8F29F4;
 bool &CGarages::PlayerInGarage = *(bool *)0x95CD83;
 int32 &CGarages::PoliceCarsCollected = *(int32 *)0x941444;
 uint32 &CGarages::GarageToBeTidied = *(uint32 *)0x623570;
+CStoredCar(&CGarages::aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA210;
+CStoredCar(&CGarages::aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA300;
+CStoredCar(&CGarages::aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS] = *(CStoredCar(*)[NUM_GARAGE_STORED_CARS])*(uintptr*)0x6FA3F0;
+int32& CGarages::AudioEntity = *(int32*)0x5ECEA8;
+CGarage(&CGarages::aGarages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0;
+bool& CGarages::bCamShouldBeOutisde = *(bool*)0x95CDB2;
 
-CGarage(&CGarages::Garages)[NUM_GARAGES] = *(CGarage(*)[NUM_GARAGES])*(uintptr*)0x72BCD0;
+void CGarages::Init(void)
+{
+	CrushedCarId = -1;
+	NumGarages = 0;
+	MessageEndTime = 0;
+	MessageStartTime = 0;
+	PlayerInGarage = false;
+	BombsAreFree = false;
+	CarsCollected = 0;
+	BankVansCollected = 0;
+	PoliceCarsCollected = 0;
+	for (int i = 0; i < TOTAL_COLLECTCARS_GARAGES; i++)
+		CarTypesCollected[i] = 0;
+	LastTimeHelpMessage = 0;
+	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
+		aCarsInSafeHouse1[i].Init();
+	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
+		aCarsInSafeHouse2[i].Init();
+	for (int i = 0; i < NUM_GARAGE_STORED_CARS; i++)
+		aCarsInSafeHouse3[i].Init();
+	AudioEntity = DMAudio.CreateEntity(AUDIOTYPE_GARAGE, (void*)1);
+	if (AudioEntity >= 0)
+		DMAudio.SetEntityStatus(AudioEntity, 1);
+	AddOne(
+		CRUSHER_GARAGE_X1, CRUSHER_GARAGE_Y1, CRUSHER_GARAGE_Z1,
+		CRUSHER_GARAGE_X2, CRUSHER_GARAGE_Y2, CRUSHER_GARAGE_Z2,
+		GARAGE_CRUSHER, 0);
+}
+
+#ifndef PS2
+void CGarages::Shutdown(void)
+{
+	NumGarages = 0;
+	if (AudioEntity < 0)
+		return;
+	DMAudio.DestroyEntity(AudioEntity);
+	AudioEntity = AEHANDLE_NONE;
+}
+#endif
+
+void CGarages::Update(void)
+{
+	static int GarageToBeTidied = 0;
+#ifndef PS2
+	if (CReplay::IsPlayingBack())
+		return;
+#endif
+	bCamShouldBeOutisde = false;
+	TheCamera.pToGarageWeAreIn = nil;
+	TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = nil;
+	for (int i = 0; i < NUM_GARAGES; i++) {
+		if (aGarages[i].IsUsed())
+			aGarages[i].Update();
+	}
+	if ((CTimer::GetFrameCounter() & 0xF) != 0xC)
+		return;
+	if (++GarageToBeTidied >= 32)
+		GarageToBeTidied = 0;
+	if (!aGarages[GarageToBeTidied].IsUsed())
+		return;
+	if (aGarages[GarageToBeTidied].IsClose())
+		aGarages[GarageToBeTidied].TidyUpGarageClose();
+	else
+		aGarages[GarageToBeTidied].TidyUpGarage();
+}
+
+int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId)
+{
+	if (NumGarages >= NUM_GARAGES) {
+		assert(0);
+		return NumGarages++;
+	}
+	CGarage* pGarage = &aGarages[NumGarages];
+	pGarage->m_fX1 = min(X1, X2);
+	pGarage->m_fX2 = max(X1, X2);
+	pGarage->m_fY1 = min(Y1, Y2);
+	pGarage->m_fY2 = max(Y1, Y2);
+	pGarage->m_fZ1 = min(Z1, Z2);
+	pGarage->m_fZ2 = max(Z1, Z2);
+	pGarage->m_pDoor1 = nil;
+	pGarage->m_pDoor2 = nil;
+	pGarage->m_fDoor1Z = Z1;
+	pGarage->m_fDoor2Z = Z1;
+	pGarage->m_eGarageType = type;
+	pGarage->field_24 = 0;
+	pGarage->m_bRotatedDoor = false;
+	pGarage->m_bCameraFollowsPlayer = false;
+	pGarage->RefreshDoorPointers(true);
+	if (pGarage->m_pDoor1) {
+		pGarage->m_fDoor1Z = pGarage->m_pDoor1->GetPosition().z;
+		pGarage->m_fDoor1X = pGarage->m_pDoor1->GetPosition().x;
+		pGarage->m_fDoor1Y = pGarage->m_pDoor1->GetPosition().y;
+	}
+	if (pGarage->m_pDoor2) {
+		pGarage->m_fDoor2Z = pGarage->m_pDoor2->GetPosition().z;
+		pGarage->m_fDoor2X = pGarage->m_pDoor2->GetPosition().x;
+		pGarage->m_fDoor2Y = pGarage->m_pDoor2->GetPosition().y;
+	}
+	pGarage->m_fDoorHeight = pGarage->m_pDoor1 ? FindDoorHeightForMI(pGarage->m_pDoor1->GetModelIndex()) : 4.0f;
+	pGarage->m_fDoorPos = 0.0f;
+	pGarage->m_eGarageState = GS_FULLYCLOSED;
+	pGarage->m_nTimeToStartAction = 0;
+	pGarage->field_2 = 0;
+	pGarage->m_nTargetModelIndex = targetId;
+	pGarage->field_96 = 0;
+	pGarage->m_bCollectedCarsState = 0;
+	pGarage->m_bDeactivated = false;
+	pGarage->m_bResprayHappened = false;
+	switch (type) {
+	case GARAGE_MISSION:
+	case GARAGE_COLLECTORSITEMS:
+	case GARAGE_COLLECTSPECIFICCARS:
+	case GARAGE_COLLECTCARS_1:
+	case GARAGE_COLLECTCARS_2:
+	case GARAGE_COLLECTCARS_3:
+	case GARAGE_FORCARTOCOMEOUTOF:
+	case GARAGE_60SECONDS:
+	case GARAGE_MISSION_KEEPCAR:
+	case GARAGE_FOR_SCRIPT_TO_OPEN:
+	case GARAGE_HIDEOUT_ONE:
+	case GARAGE_HIDEOUT_TWO:
+	case GARAGE_HIDEOUT_THREE:
+	case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+	case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+	case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+		pGarage->m_eGarageState = GS_FULLYCLOSED;
+		pGarage->m_fDoorPos = 0.0f;
+		break;
+	case GARAGE_BOMBSHOP1:
+	case GARAGE_BOMBSHOP2:
+	case GARAGE_BOMBSHOP3:
+	case GARAGE_RESPRAY:
+		pGarage->m_eGarageState = GS_OPENED;
+		pGarage->m_fDoorPos = pGarage->m_fDoorHeight;
+		break;
+	case GARAGE_CRUSHER:
+		pGarage->m_eGarageState = GS_OPENED;
+		pGarage->m_fDoorPos = HALFPI;
+		break;
+	default:
+		assert(false);
+	}
+	if (type == GARAGE_CRUSHER)
+		pGarage->UpdateCrusherAngle();
+	else
+		pGarage->UpdateDoorsHeight();
+	return NumGarages++;
+}
+
+void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi)
+{
+	CGarage* pGarage = &aGarages[garage];
+	pGarage->m_eGarageType = type;
+	pGarage->m_nTargetModelIndex = mi;
+	pGarage->m_eGarageState = GS_FULLYCLOSED;
+}
+
+void CGarage::Update()
+{
+	if (m_eGarageType != GARAGE_CRUSHER) {
+		switch (m_eGarageState) {
+		case GS_FULLYCLOSED:
+		case GS_OPENED:
+		case GS_CLOSING:
+		case GS_OPENING:
+		case GS_OPENEDCONTAINSCAR:
+		case GS_CLOSEDCONTAINSCAR:
+			if (FindPlayerPed() && !m_bCameraFollowsPlayer) {
+				CVehicle* pVehicle = FindPlayerVehicle();
+				if (IsEntityEntirelyInside3D(FindPlayerPed(), 0.25f)) {
+					TheCamera.pToGarageWeAreIn = this;
+					CGarages::bCamShouldBeOutisde = true;
+				}
+				if (pVehicle && IsEntityEntirelyOutside(pVehicle, 0.0f))
+					TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
+				if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
+					if (pVehicle->IsWithinArea(
+						m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
+						m_fX2 + DISTANCE_FOR_MRWHOOP_HACK,
+						m_fY1 - DISTANCE_FOR_MRWHOOP_HACK,
+						m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
+						TheCamera.pToGarageWeAreIn = this;
+						CGarages::bCamShouldBeOutisde = true;
+					}
+				}
+			}
+		}
+	}
+	if (m_bDeactivated && m_eGarageState == GS_FULLYCLOSED)
+		return;
+	switch (m_eGarageType) {
+	case GARAGE_RESPRAY:
+		switch (m_eGarageState) {
+		case GS_OPENED:
+			if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
+				if (IsCarSprayable()) {
+					if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
+						m_eGarageState = GS_CLOSING;
+						CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+						FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+					} else {
+						CGarages::TriggerMessage("GA_3", -1, 4000, -1); // No more freebies. $1000 to respray!
+						m_eGarageState = GS_OPENEDCONTAINSCAR;
+						DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
+					}
+				} else {
+					CGarages::TriggerMessage("GA_1", -1, 4000, -1); // Whoa! I don't touch nothing THAT hot!
+					m_eGarageState = GS_OPENEDCONTAINSCAR;
+					DMAudio.PlayFrontEndSound(SOUND_GARAGE_BAD_VEHICLE, 1);
+				}
+			}
+			if (FindPlayerVehicle()) {
+				if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+					CWorld::CallOffChaseForArea(
+						m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
+						m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
+						m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
+						m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+			}
+			break;
+		case GS_CLOSING:
+			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+			if (m_fDoorPos == 0.0f) {
+				m_eGarageState = GS_FULLYCLOSED;
+				m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
+				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+				CStats::CheckPointReachedSuccessfully();
+			}
+			UpdateDoorsHeight();
+#ifdef FIX_BUGS
+			if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
+#else
+			if (FindPlayerVehicle())
+#endif
+				((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+			CWorld::CallOffChaseForArea(
+				m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
+				m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
+				m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
+				m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+			break;
+		case GS_FULLYCLOSED:
+			if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
+				m_eGarageState = GS_OPENING;
+				DMAudio.PlayFrontEndSound(SOUND_GARAGE_OPENING, 1);
+				bool bTakeMoney = false;
+				if (FindPlayerPed()->m_pWanted->m_nWantedLevel != 0)
+					bTakeMoney = true;
+				FindPlayerPed()->m_pWanted->Reset();
+				CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+				FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+#ifdef FIX_BUGS
+				bool bChangedColour = false;
+#else
+				bool bChangedColour;
+#endif
+				if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
+					if (FindPlayerVehicle()->m_fHealth < FREE_RESPRAY_HEALTH_THRESHOLD)
+						bTakeMoney = true;
+					FindPlayerVehicle()->m_fHealth = 1000.0f;
+					((CAutomobile*)(FindPlayerVehicle()))->m_fFireBlowUpTimer = 0.0f;
+					((CAutomobile*)(FindPlayerVehicle()))->Fix();
+					if (FindPlayerVehicle()->GetUp().z < 0.0f) {
+						FindPlayerVehicle()->GetUp() = -FindPlayerVehicle()->GetUp();
+						FindPlayerVehicle()->GetRight() = -FindPlayerVehicle()->GetRight();
+					}
+					bChangedColour = false;
+					if (!((CAutomobile*)(FindPlayerVehicle()))->bFixedColour) {
+						uint8 colour1, colour2;
+						uint16 attempt;
+						((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2);
+						for (attempt = 0; attempt < 10; attempt++) {
+							if (colour1 != FindPlayerVehicle()->m_currentColour1 || colour2 != FindPlayerVehicle()->m_currentColour2)
+								break;
+							((CVehicleModelInfo*)CModelInfo::GetModelInfo(FindPlayerVehicle()->GetModelIndex()))->ChooseVehicleColour(colour1, colour2);
+						}
+						bChangedColour = (attempt < 10);
+						FindPlayerVehicle()->m_currentColour1 = colour1;
+						FindPlayerVehicle()->m_currentColour2 = colour2;
+						if (bChangedColour) {
+							for (int i = 0; i < NUM_PARTICLES_IN_RESPRAY; i++) {
+								CVector pos;
+#ifdef FIX_BUGS
+								pos.x = CGeneral::GetRandomNumberInRange(m_fX1 + 0.5f, m_fX2 - 0.5f);
+								pos.y = CGeneral::GetRandomNumberInRange(m_fY1 + 0.5f, m_fY2 - 0.5f);
+								pos.z = CGeneral::GetRandomNumberInRange(m_fDoor1Z - 3.0f, m_fDoor1Z + 1.0f);
+#else
+								// wtf is this
+								pos.x = m_fX1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fX2 - m_fX1 - 1.0f);
+								pos.y = m_fY1 + 0.5f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * (m_fY2 - m_fY1 - 1.0f);
+								pos.z = m_fDoor1Z - 3.0f + (uint8)(CGeneral::GetRandomNumber()) / 256.0f * 4.0f;
+#endif
+								CParticle::AddParticle(PARTICLE_GARAGEPAINT_SPRAY, pos, CVector(0.0f, 0.0f, 0.0f), nil, 0.0f, CVehicleModelInfo::ms_vehicleColourTable[colour1]);
+							}
+						}
+					}
+					CenterCarInGarage(FindPlayerVehicle());
+				}
+				if (bTakeMoney) {
+					if (!CGarages::RespraysAreFree)
+						CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - RESPRAY_PRICE);
+					CGarages::TriggerMessage("GA_2", -1, 4000, -1); // New engine and paint job. The cops won't recognize you!
+				}
+				else if (bChangedColour) {
+					if (CGeneral::GetRandomTrueFalse())
+						CGarages::TriggerMessage("GA_15", -1, 4000, -1); // Hope you like the new color.
+					else
+						CGarages::TriggerMessage("GA_16", -1, 4000, -1); // Respray is complementary.
+				}
+				m_bResprayHappened = true;
+			}
+			CWorld::CallOffChaseForArea(
+				m_fX1 - DISTANCE_TO_CALL_OFF_CHASE,
+				m_fY1 - DISTANCE_TO_CALL_OFF_CHASE,
+				m_fX2 + DISTANCE_TO_CALL_OFF_CHASE,
+				m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
+			break;
+		case GS_OPENING:
+			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+			if (m_fDoorPos == m_fDoorHeight) {
+				m_eGarageState = GS_OPENED;
+				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+			}
+			UpdateDoorsHeight();
+			break;
+		case GS_OPENEDCONTAINSCAR:
+			if (IsPlayerOutsideGarage())
+				m_eGarageState = GS_OPENED;
+			break;
+		//case GS_CLOSEDCONTAINSCAR:
+		//case GS_AFTERDROPOFF:
+		default:
+		}
+		break;
+	case GARAGE_BOMBSHOP1:
+	case GARAGE_BOMBSHOP2:
+	case GARAGE_BOMBSHOP3:
+		switch (m_eGarageState) {
+		case GS_OPENED:
+			if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
+#ifdef FIX_BUGS // FindPlayerVehicle() can never be NULL here because IsStaticPlayerCarEntirelyInside() is true, and there is no IsCar() check
+				if (FindPlayerVehicle()->IsCar() && ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
+#else
+				if (!FindPlayerVehicle() || ((CAutomobile*)FindPlayerVehicle())->m_bombType) {
+#endif
+					CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
+					m_eGarageState = GS_OPENEDCONTAINSCAR;
+					DMAudio.PlayFrontEndSound(SOUND_GARAGE_DENIED, 1);
+					break;
+				}
+				if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) {
+					CGarages::TriggerMessage("GA_4", -1, 4000, -1); // "Car bombs are $1000 each"
+					m_eGarageState = GS_OPENEDCONTAINSCAR;
+					DMAudio.PlayFrontEndSound(SOUND_GARAGE_NO_MONEY, 1);
+					break;
+				}
+				m_eGarageState = GS_CLOSING;
+				CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+				FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+				}
+			break;
+		case GS_CLOSING:
+			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+			if (m_fDoorPos == 0.0f) {
+				m_eGarageState = GS_FULLYCLOSED;
+				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+			}
+			UpdateDoorsHeight();
+			break;
+		case GS_FULLYCLOSED:
+			if (CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction) {
+				switch (m_eGarageType) {
+				case GARAGE_BOMBSHOP1: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB1_SET, 1); break;
+				case GARAGE_BOMBSHOP2: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB2_SET, 1); break;
+				case GARAGE_BOMBSHOP3: DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB3_SET, 1); break;
+				}
+				m_eGarageState = GS_OPENING;
+				if (!CGarages::BombsAreFree)
+					CWorld::Players[CWorld::PlayerInFocus].m_nMoney = max(0, CWorld::Players[CWorld::PlayerInFocus].m_nMoney - BOMB_PRICE);
+				if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar()) {
+					((CAutomobile*)(FindPlayerVehicle()))->m_bombType = CGarages::GetBombTypeForGarageType(m_eGarageType);
+					((CAutomobile*)(FindPlayerVehicle()))->m_pBombRigger = FindPlayerPed();
+					if (m_eGarageType == GARAGE_BOMBSHOP3)
+						CGarages::GivePlayerDetonator();
+					CStats::KgOfExplosivesUsed += KGS_OF_EXPLOSIVES_IN_BOMB;
+				}
+				switch (m_eGarageType) {
+				case GARAGE_BOMBSHOP1:
+					switch (CPad::GetPad(0)->Mode) {
+					case 0:
+					case 1:
+					case 2:
+						CHud::SetHelpMessage(TheText.Get("GA_6"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+						break;
+					case 3:
+						CHud::SetHelpMessage(TheText.Get("GA_6B"), false); // Arm with ~h~~k~~PED_FIREWEAPON~ button~w~. Bomb will go off when engine is started.
+						break;
+					}
+					break;
+				case GARAGE_BOMBSHOP2:
+					switch (CPad::GetPad(0)->Mode) {
+					case 0:
+					case 1:
+					case 2:
+						CHud::SetHelpMessage(TheText.Get("GA_7"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+						break;
+					case 3:
+						CHud::SetHelpMessage(TheText.Get("GA_7B"), false); // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ button~w~ and LEG IT!
+						break;
+					}
+					break;
+				case GARAGE_BOMBSHOP3:
+					CHud::SetHelpMessage(TheText.Get("GA_8"), false); // Use the detonator to activate the bomb.
+					break;
+				}
+				CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+				FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+			break;
+			}
+		case GS_OPENING:
+			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+			if (m_fDoorPos == m_fDoorHeight) {
+				m_eGarageState = GS_OPENED;
+				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+			}
+			UpdateDoorsHeight();
+			break;
+		case GS_OPENEDCONTAINSCAR:
+			if (IsPlayerOutsideGarage())
+				m_eGarageState = GS_OPENED;
+			break;
+			//case GS_CLOSEDCONTAINSCAR:
+			//case GS_AFTERDROPOFF:
+		default:
+			break;
+			}
+		break;
+	case GARAGE_MISSION:
+		switch (m_eGarageState) {
+		case GS_OPENED:
+			if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
+				if (!FindPlayerVehicle() && m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) {
+					CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+					m_eGarageState = GS_CLOSING;
+					m_bClosingWithoutTargetCar = false;
+				}
+			}
+			else if ((CTimer::GetFrameCounter() & 0x1F) == 0 && IsAnyOtherCarTouchingGarage(nil)) {
+				m_eGarageState = GS_CLOSING;
+				m_bClosingWithoutTargetCar = true;
+			}
+			break;
+		case GS_CLOSING:
+			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+			if (m_fDoorPos == 0.0f) {
+				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+				if (m_bClosingWithoutTargetCar)
+					m_eGarageState = GS_FULLYCLOSED;
+				else {
+					if (m_pTarget) {
+						m_eGarageState = GS_CLOSEDCONTAINSCAR;
+						DestroyVehicleAndDriverAndPassengers(m_pTarget);
+						m_pTarget = nil;
+					}
+					else {
+						m_eGarageState = GS_FULLYCLOSED;
+					}
+					CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+				}
+			}
+			UpdateDoorsHeight();
+			break;
+		case GS_FULLYCLOSED:
+			if (FindPlayerVehicle() == m_pTarget && m_pTarget) {
+				if (CalcDistToGarageRectangleSquared(
+					FindPlayerVehicle()->GetPosition().x,
+					FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+					m_eGarageState = GS_OPENING;
+			}
+			break;
+		case GS_OPENING:
+			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+			if (m_fDoorPos == m_fDoorHeight) {
+				m_eGarageState = GS_OPENED;
+				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+			}
+			UpdateDoorsHeight();
+			break;
+		//case GS_OPENEDCONTAINSCAR:
+		//case GS_CLOSEDCONTAINSCAR:
+		//case GS_AFTERDROPOFF:
+		default:
+			break;
+		}
+		break;
+	case GARAGE_COLLECTSPECIFICCARS:
+		switch (m_eGarageState) {
+		case GS_OPENED:
+			if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
+				m_pTarget = FindPlayerVehicle();
+				m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+			}
+			if (!FindPlayerVehicle()) {
+				if (m_pTarget && IsEntityEntirelyInside3D(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(m_pTarget)) {
+					if (IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
+						CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
+						FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
+						m_eGarageState = GS_CLOSING;
+					}
+				}
+				else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
+					Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
+					m_eGarageState = GS_CLOSING;
+					m_pTarget = nil;
+				}
+			}
+			break;
+		case GS_CLOSING:
+			m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+			if (m_fDoorPos == 0.0f) {
+				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
+				if (m_pTarget) {
+					DestroyVehicleAndDriverAndPassengers(m_pTarget);
+					m_pTarget = nil;
+					CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
+					FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
+					int16 reward;
+					switch (m_nTargetModelIndex) {
+					case MI_POLICE:
+						reward = REWARD_FOR_FIRST_POLICE_CAR * (MAX_POLICE_CARS_TO_COLLECT - CGarages::PoliceCarsCollected++) / MAX_POLICE_CARS_TO_COLLECT;
+						break;
+					case MI_SECURICA:
+						reward = REWARD_FOR_FIRST_BANK_VAN * (MAX_BANK_VANS_TO_COLLECT - CGarages::BankVansCollected++) / MAX_BANK_VANS_TO_COLLECT;
+						break;
+#ifdef FIX_BUGS // not possible though
+					default:
+						reward = 0;
+						break;
+#endif
+					}
+					if (reward > 0) {
+						CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
+						CGarages::TriggerMessage("GA_10", reward, 4000, -1); // Nice one. Here's your $~1~
+						DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_ACCEPTED, 1);
+					}
+					else {
+						CGarages::TriggerMessage("GA_11", -1, 4000, -1); // We got these wheels already. It's worthless to us!
+						DMAudio.PlayFrontEndSound(SOUND_GARAGE_VEHICLE_DECLINED, 1);
+					}
+				}
+			}
+			UpdateDoorsHeight();
+			break;
+		case GS_FULLYCLOSED:
+			if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
+				if (CalcDistToGarageRectangleSquared(FindPlayerVehicle()->GetPosition().x, FindPlayerVehicle()->GetPosition().y) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
+					m_eGarageState = GS_OPENING;
+			}
+			break;
+		case GS_OPENING:
+			if (FindPlayerVehicle() && m_nTargetModelIndex == FindPlayerVehicle()->GetModelIndex()) {
+				m_pTarget = FindPlayerVehicle();
+				m_pTarget->RegisterReference((CEntity**)&m_pTarget);
+			}
+			m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+			if (m_fDoorPos == m_fDoorHeight) {
+				m_eGarageState = GS_OPENED;
+				DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
+			}
+			break;
+		//case GS_OPENEDCONTAINSCAR:
+		//case GS_CLOSEDCONTAINSCAR:
+		//case GS_AFTERDROPOFF:
+		default:
+		}
+		break;
+	case GARAGE_COLLECTORSITEMS:
+	case GARAGE_COLLECTCARS_1:
+	case GARAGE_COLLECTCARS_2:
+	case GARAGE_COLLECTCARS_3:
+	case GARAGE_FORCARTOCOMEOUTOF:
+	case GARAGE_60SECONDS:
+	case GARAGE_CRUSHER:
+	case GARAGE_MISSION_KEEPCAR:
+	case GARAGE_FOR_SCRIPT_TO_OPEN:
+	case GARAGE_HIDEOUT_ONE:
+	case GARAGE_HIDEOUT_TWO:
+	case GARAGE_HIDEOUT_THREE:
+	case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
+	case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
+	case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
+		switch (m_eGarageState) {
+		case GS_FULLYCLOSED:
+		case GS_OPENING:
+		case GS_OPENED:
+		case GS_CLOSING:
+		case GS_OPENEDCONTAINSCAR:
+		case GS_CLOSEDCONTAINSCAR:
+		case GS_AFTERDROPOFF:
+		default:
+		}
+		break;
+	default:
+		break;
+	}
+	
+}
 
-WRAPPER void CGarages::Init(void) { EAXJMP(0x421C60); }
-WRAPPER void CGarages::Update(void) { EAXJMP(0x421E40); }
 WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }
-WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284e0); }
+WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284E0); }
+
+WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); }
+WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); }
+WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); }
+WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); }
+WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); }
+WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); }
 
 bool
 CGarages::IsModelIndexADoor(uint32 id)
@@ -81,7 +740,6 @@ WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int1
 WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
 WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
 WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
-WRAPPER int16 CGarages::AddOne(float, float, float, float, float, float, uint8, uint32) { EAXJMP(0x421FA0); }
 WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); }
 WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); }
 WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); }
@@ -99,7 +757,6 @@ void CGarages::GivePlayerDetonator()
 }
 
 WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
-WRAPPER void CGarages::ChangeGarageType(int16 garage, eGarageType type, int32 mi) { EAXJMP(0x4222A0); }
 WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
 WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); }
 
@@ -111,12 +768,12 @@ void CGarage::OpenThisGarage()
 
 bool CGarages::IsGarageOpen(int16 garage)
 {
-	return Garages[garage].IsOpen();
+	return aGarages[garage].IsOpen();
 }
 
 bool CGarages::IsGarageClosed(int16 garage)
 {
-	return Garages[garage].IsClosed();
+	return aGarages[garage].IsClosed();
 }
 
 void CGarage::CloseThisGarage()
@@ -127,21 +784,21 @@ void CGarage::CloseThisGarage()
 
 void CGarages::SetGarageDoorToRotate(int16 garage)
 {
-	if (Garages[garage].m_bRotatedDoor)
+	if (aGarages[garage].m_bRotatedDoor)
 		return;
-	Garages[garage].m_bRotatedDoor = true;
-	Garages[garage].m_fDoorHeight /= 2.0f;
-	Garages[garage].m_fDoorHeight -= 0.1f;
+	aGarages[garage].m_bRotatedDoor = true;
+	aGarages[garage].m_fDoorHeight /= 2.0f;
+	aGarages[garage].m_fDoorHeight -= 0.1f;
 }
 
 bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
 {
-	return CarTypesCollected[GetCarsCollectedIndexForGarageType(Garages[garage].m_eGarageType)] & (1 << car);
+	return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car);
 }
 
 void CGarages::SetLeaveCameraForThisGarage(int16 garage)
 {
-	Garages[garage].m_bCameraFollowsPlayer = true;
+	aGarages[garage].m_bCameraFollowsPlayer = true;
 }
 
 #if 0
@@ -187,4 +844,11 @@ void CGarages::PrintMessages()
 		}
 	}
 }
-#endif
\ No newline at end of file
+#endif
+
+STARTPATCHES
+	InjectHook(0x421C60, CGarages::Init, PATCH_JUMP);
+#ifndef PS2
+	InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP);
+#endif
+ENDPATCHES
\ No newline at end of file
diff --git a/src/control/Garages.h b/src/control/Garages.h
index 5e106ade..89d51a05 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -1,6 +1,7 @@
 #pragma once
 #include "Automobile.h"
 #include "audio_enums.h"
+#include "Camera.h"
 #include "config.h"
 
 class CVehicle;
@@ -63,34 +64,39 @@ class CStoredCar
 	int8 m_nVariationA;
 	int8 m_nVariationB;
 	int8 m_nCarBombType;
+public:
+	void Init() { m_nModelIndex = 0; }
 };
 
 static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
 
+#define SWITCH_GARAGE_DISTANCE_CLOSE 40.0f
+
 class CGarage
 {
 public:
 	eGarageType m_eGarageType;
 	eGarageState m_eGarageState;
 	char field_2;
-	char m_bClosingWithoutTargetCar;
-	char m_bDeactivated;
-	char m_bResprayHappened;
-	char field_6;
-	char field_7;
+	bool m_bClosingWithoutTargetCar;
+	bool m_bDeactivated;
+	bool m_bResprayHappened;
 	int m_nTargetModelIndex;
 	CEntity *m_pDoor1;
 	CEntity *m_pDoor2;
-	char m_bDoor1PoolIndex;
-	char m_bDoor2PoolIndex;
-	char m_bIsDoor1Object;
-	char m_bIsDoor2Object;
+	uint8 m_bDoor1PoolIndex;
+	uint8 m_bDoor2PoolIndex;
+	bool m_bIsDoor1Object;
+	bool m_bIsDoor2Object;
 	char field_24;
-	char m_bRotatedDoor;
-	char m_bCameraFollowsPlayer;
-	char field_27;
-	CVector m_vecInf;
-	CVector m_vecSup;
+	bool m_bRotatedDoor;
+	bool m_bCameraFollowsPlayer;
+	float m_fX1;
+	float m_fX2;
+	float m_fY1;
+	float m_fY2;
+	float m_fZ1;
+	float m_fZ2;
 	float m_fDoorPos;
 	float m_fDoorHeight;
 	float m_fDoor1X;
@@ -99,7 +105,7 @@ public:
 	float m_fDoor2Y;
 	float m_fDoor1Z;
 	float m_fDoor2Z;
-	int m_nDoorOpenTime;
+	uint32 m_nTimeToStartAction;
 	char m_bCollectedCarsState;
 	char field_89;
 	char field_90;
@@ -112,6 +118,33 @@ public:
 	void CloseThisGarage();
 	bool IsOpen() { return m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENEDCONTAINSCAR; }
 	bool IsClosed() { return m_eGarageState == GS_FULLYCLOSED; }
+	bool IsUsed() { return m_eGarageType != GARAGE_NONE; }
+	void Update();
+	float GetGarageCenterX() { return (m_fX1 + m_fX2) / 2; }
+	float GetGarageCenterY() { return (m_fY1 + m_fY2) / 2; }
+	bool IsClose()
+	{ 
+#ifdef FIX_BUGS
+		return Abs(TheCamera.GetPosition().x - GetGarageCenterX()) > SWITCH_GARAGE_DISTANCE_CLOSE ||
+			Abs(TheCamera.GetPosition().y - GetGarageCenterY()) > SWITCH_GARAGE_DISTANCE_CLOSE;
+#else
+		return Abs(TheCamera.GetPosition().x - m_fX1) > SWITCH_GARAGE_DISTANCE_CLOSE || 
+			Abs(TheCamera.GetPosition().y - m_fY1) > SWITCH_GARAGE_DISTANCE_CLOSE;
+#endif
+	}
+	void TidyUpGarageClose();
+	void TidyUpGarage();
+	void RefreshDoorPointers(bool);
+	void UpdateCrusherAngle();
+	void UpdateDoorsHeight();
+	bool IsEntityEntirelyInside3D(CEntity*, float);
+	bool IsEntityEntirelyOutside(CEntity*, float);
+	float CalcDistToGarageRectangleSquared(float, float);
+	bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
+	bool IsStaticPlayerCarEntirelyInside();
+	bool IsPlayerOutsideGarage();
+	bool IsCarSprayable();
+	void CenterCarInGarage(CVehicle*);
 };
 
 static_assert(sizeof(CGarage) == 140, "CGarage");
@@ -135,9 +168,19 @@ public:
 	static bool &PlayerInGarage;
 	static int32 &PoliceCarsCollected;
 	static uint32 &GarageToBeTidied;
-	static CGarage(&Garages)[NUM_GARAGES];
-
+	static CGarage(&aGarages)[NUM_GARAGES];
+	static CStoredCar(&aCarsInSafeHouse1)[NUM_GARAGE_STORED_CARS];
+	static CStoredCar(&aCarsInSafeHouse2)[NUM_GARAGE_STORED_CARS];
+	static CStoredCar(&aCarsInSafeHouse3)[NUM_GARAGE_STORED_CARS];
+	static int32 &AudioEntity;
+	static bool &bCamShouldBeOutisde;
 public:
+	static void Init(void);
+#ifndef PS2
+	static void Shutdown(void);
+#endif
+	static int16 AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z2, eGarageType type, int32 targetId);
+
 	static bool IsModelIndexADoor(uint32 id);
 	static void TriggerMessage(const char *text, int16, uint16 time, int16);
 	static void PrintMessages(void);
@@ -145,11 +188,10 @@ public:
 	static bool IsPointWithinHideOutGarage(CVector&);
 	static bool IsPointWithinAnyGarage(CVector&);
 	static void PlayerArrestedOrDied();
-	static void Init(void);
+
 	static void Update(void);
 	static void Load(uint8 *buf, uint32 size);
 	static void Save(uint8 *buf, uint32 *size);
-	static int16 AddOne(float, float, float, float, float, float, uint8, uint32);
 	static void SetTargetCarForMissonGarage(int16, CVehicle*);
 	static bool HasCarBeenDroppedOffYet(int16);
 	static void ActivateGarage(int16);
@@ -166,5 +208,9 @@ public:
 	static void SetLeaveCameraForThisGarage(int16);
 	static bool IsThisCarWithinGarageArea(int16, CEntity*);
 
+	static int GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
 	static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }
+
+private:
+	static float FindDoorHeightForMI(int32);
 };
diff --git a/src/control/Script.cpp b/src/control/Script.cpp
index 4aeacf3f..42b75554 100644
--- a/src/control/Script.cpp
+++ b/src/control/Script.cpp
@@ -4629,7 +4629,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
 			infZ = *(float*)&ScriptParams[5];
 			supZ = *(float*)&ScriptParams[2];
 		}
-		ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, ScriptParams[6], 0);
+		ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], 0);
 		StoreParameters(&m_nIp, 1);
 		return 0;
 	}
@@ -4654,7 +4654,7 @@ int8 CRunningScript::ProcessCommands500To599(int32 command)
 			infZ = *(float*)&ScriptParams[5];
 			supZ = *(float*)&ScriptParams[2];
 		}
-		ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, ScriptParams[6], ScriptParams[7]);
+		ScriptParams[0] = CGarages::AddOne(infX, infY, infZ, supX, supY, supZ, (eGarageType)ScriptParams[6], ScriptParams[7]);
 		StoreParameters(&m_nIp, 1);
 		return 0;
 	}
@@ -7130,13 +7130,13 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
 	case COMMAND_OPEN_GARAGE:
 	{
 		CollectParameters(&m_nIp, 1);
-		CGarages::Garages[ScriptParams[0]].OpenThisGarage();
+		CGarages::aGarages[ScriptParams[0]].OpenThisGarage();
 		return 0;
 	}
 	case COMMAND_CLOSE_GARAGE:
 	{
 		CollectParameters(&m_nIp, 1);
-		CGarages::Garages[ScriptParams[0]].CloseThisGarage();
+		CGarages::aGarages[ScriptParams[0]].CloseThisGarage();
 		return 0;
 	}
 	case COMMAND_WARP_CHAR_FROM_CAR_TO_COORD:
diff --git a/src/core/Pad.h b/src/core/Pad.h
index 09691128..a231900e 100644
--- a/src/core/Pad.h
+++ b/src/core/Pad.h
@@ -4,7 +4,7 @@ enum {
 	PLAYERCONTROL_ENABLED = 0,
 	PLAYERCONTROL_DISABLED_1 = 1,
 	PLAYERCONTROL_DISABLED_2 = 2,
-	PLAYERCONTROL_DISABLED_4 = 4,
+	PLAYERCONTROL_GARAGE = 4,
 	PLAYERCONTROL_DISABLED_8 = 8,
 	PLAYERCONTROL_DISABLED_10 = 16,
 	PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
@@ -423,7 +423,10 @@ public:
 	bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
 	bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
 
-  bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
+	bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
+	void SetDisablePlayerControls(uint8 who) { DisablePlayerControls |= who; }
+	void SetEnablePlayerControls(uint8 who) { DisablePlayerControls &= ~who; }
+	bool IsPlayerControlsDisabledBy(uint8 who) { return DisablePlayerControls & who; }
 };
 
 VALIDATE_SIZE(CPad, 0xFC);
diff --git a/src/core/Stats.cpp b/src/core/Stats.cpp
index 93eeb759..2a3f06b3 100644
--- a/src/core/Stats.cpp
+++ b/src/core/Stats.cpp
@@ -48,6 +48,7 @@ int32& CStats::LongestFlightInDodo = *(int32*)0x8F5FE4;
 int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24;
 int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884;
 int32& CStats::TotalNumberMissions = *(int32*)0x8E2820;
+int32& CStats::KgOfExplosivesUsed = *(int32*)0x8F2510;
 int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128;
 int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0;
 
diff --git a/src/core/Stats.h b/src/core/Stats.h
index 0a750d5e..f6ff8187 100644
--- a/src/core/Stats.h
+++ b/src/core/Stats.h
@@ -53,6 +53,7 @@ public:
 	static int32 &TotalNumberMissions;
 	static int32(&FastestTimes)[TOTAL_FASTEST_TIMES];
 	static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
+	static int32 &KgOfExplosivesUsed;
 
 public:
 	static void RegisterFastestTime(int32, int32);
diff --git a/src/core/World.cpp b/src/core/World.cpp
index cbceb292..1832ce72 100644
--- a/src/core/World.cpp
+++ b/src/core/World.cpp
@@ -52,6 +52,7 @@ WRAPPER void CWorld::FindObjectsOfTypeInRangeSectorList(uint32, CPtrList&, CVect
 WRAPPER void CWorld::FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool) { EAXJMP(0x4B3680); }
 WRAPPER void CWorld::ClearCarsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B50E0); }
 WRAPPER void CWorld::ClearPedsFromArea(float, float, float, float, float, float) { EAXJMP(0x4B52B0); }
+WRAPPER void CWorld::CallOffChaseForArea(float, float, float, float) { EAXJMP(0x4B5530); }
 
 void
 CWorld::Initialise()
diff --git a/src/core/World.h b/src/core/World.h
index 1ad65ac4..75d17a71 100644
--- a/src/core/World.h
+++ b/src/core/World.h
@@ -117,6 +117,7 @@ public:
 	static void FindMissionEntitiesIntersectingCube(const CVector&, const CVector&, int16*, int16, CEntity**, bool, bool, bool);
 	static void ClearCarsFromArea(float, float, float, float, float, float);
 	static void ClearPedsFromArea(float, float, float, float, float, float);
+	static void CallOffChaseForArea(float, float, float, float);
 
 	static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
 	static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
diff --git a/src/core/config.h b/src/core/config.h
index 9235e744..54a4c25f 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -114,6 +114,8 @@ enum Config {
 
 	NUM_AUDIO_REFLECTIONS = 5,
 	NUM_SCRIPT_MAX_ENTITIES = 40,
+
+	NUM_GARAGE_STORED_CARS = 6
 };
 
 // We'll use this once we're ready to become independent of the game
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 90848d6c..63c9519f 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -16,6 +16,7 @@
 #include "Renderer.h"
 #include "DMAudio.h"
 #include "Radar.h"
+#include "Darkel.h"
 
 bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
 bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
@@ -763,6 +764,29 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
 	return true;
 }
 
+void
+DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle)
+{
+	if (pVehicle->pDriver) {
+#ifndef FIX_BUGS
+		// this just isn't fair
+		CDarkel::RegisterKillByPlayer(pVehicle->pDriver, WEAPONTYPE_UNIDENTIFIED);
+#endif
+		pVehicle->pDriver->FlagToDestroyWhenNextProcessed();
+	}
+	for (int i = 0; i < pVehicle->m_nNumMaxPassengers; i++) {
+		if (pVehicle->pPassengers[i]) {
+#ifndef FIX_BUGS
+			// this just isn't fair
+			CDarkel::RegisterKillByPlayer(pVehicle->pPassengers[i], WEAPONTYPE_UNIDENTIFIED);
+#endif
+			pVehicle->pPassengers[i]->FlagToDestroyWhenNextProcessed();
+		}
+	}
+	CWorld::Remove(pVehicle);
+	delete pVehicle;
+}
+
 
 class CVehicle_ : public CVehicle
 {
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index bd8df694..8c0825cf 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -300,3 +300,5 @@ public:
 };
 
 static_assert(sizeof(cVehicleParams) == 0x18, "cVehicleParams: error");
+
+void DestroyVehicleAndDriverAndPassengers(CVehicle* pVehicle);