mirror of
https://gitlab.com/skmp/dca3-game.git
synced 2025-09-03 11:42:41 +02:00
Cleaned up previous button binding MR for A & B buttons, added audible feedback for camera view changes.
This commit is contained in:
@@ -1732,6 +1732,7 @@ void CPad::Update(int16 pad)
|
|||||||
#ifdef GTA_PS2
|
#ifdef GTA_PS2
|
||||||
bObsoleteControllerMessage = false;
|
bObsoleteControllerMessage = false;
|
||||||
|
|
||||||
|
//int iPressureBtn;
|
||||||
int id;
|
int id;
|
||||||
int ext_id=0;
|
int ext_id=0;
|
||||||
int state;
|
int state;
|
||||||
@@ -1859,11 +1860,13 @@ void CPad::Update(int16 pad)
|
|||||||
Phase++;
|
Phase++;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
||||||
case 81:
|
case 81:
|
||||||
if ( scePadGetState(pad, 0) != scePadStateExecCmd )
|
if ( scePadGetState(pad, 0) != scePadStateExecCmd )
|
||||||
{
|
{
|
||||||
Phase = 99;
|
Phase = 99;
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
@@ -1990,9 +1993,14 @@ void CPad::Update(int16 pad)
|
|||||||
#ifdef RW_DC
|
#ifdef RW_DC
|
||||||
if (((NewState.RightStickY > 64 && OldState.RightStickY > 64)) || ((NewState.RightStickY) < -64 && (OldState.RightStickY < -64)))
|
if (((NewState.RightStickY > 64 && OldState.RightStickY > 64)) || ((NewState.RightStickY) < -64 && (OldState.RightStickY < -64)))
|
||||||
{
|
{
|
||||||
|
// if (contMaple == nullptr)
|
||||||
|
// CPad::GetPad(0)->IsDualAnalog = false;
|
||||||
|
// else
|
||||||
CPad::GetPad(0)->IsDualAnalog = true;
|
CPad::GetPad(0)->IsDualAnalog = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//CPad::IsDualAnalog = cont_has_capabilities(contMaple, CONT_CAPABILITIES_DUAL_ANALOG); //Query controller about Dual analog capabilities
|
||||||
|
|
||||||
if (pad == 0)
|
if (pad == 0)
|
||||||
{
|
{
|
||||||
if (contMaple == NULL)
|
if (contMaple == NULL)
|
||||||
@@ -2025,8 +2033,8 @@ void CPad::Update(int16 pad)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
NewState.DPadUp = state->dpad_up;
|
NewState.DPadUp = state->dpad_up; //This part could be inside a compiler directive to preserve the old code and just use this block if compil
|
||||||
NewState.DPadDown = state->dpad_down;
|
NewState.DPadDown = state->dpad_down; //I also changed CControllerState inside Pad.h and created these values for DC controllers
|
||||||
NewState.DPadLeft = state->dpad_left;
|
NewState.DPadLeft = state->dpad_left;
|
||||||
NewState.DPadRight = state->dpad_right;
|
NewState.DPadRight = state->dpad_right;
|
||||||
NewState.A = state->a;
|
NewState.A = state->a;
|
||||||
@@ -2052,7 +2060,9 @@ void CPad::Update(int16 pad)
|
|||||||
NewState.Circle = NewState.X; // Optional: X -> Circle
|
NewState.Circle = NewState.X; // Optional: X -> Circle
|
||||||
NewState.Square = NewState.Y; // Optional: Y -> Square
|
NewState.Square = NewState.Y; // Optional: Y -> Square
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
NewState.DPadUp = 0;
|
NewState.DPadUp = 0;
|
||||||
@@ -2080,6 +2090,31 @@ void CPad::Update(int16 pad)
|
|||||||
NewState.Circle = 0; // Added for safety
|
NewState.Circle = 0; // Added for safety
|
||||||
NewState.Square = 0; // Added for safety
|
NewState.Square = 0; // Added for safety
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// if (old_contMaple == nullptr && contMaple != nullptr)
|
||||||
|
// {
|
||||||
|
// CPad::GetPad(0)->IsDualAnalog = false;
|
||||||
|
// NewState.DPadUp = 0;
|
||||||
|
// NewState.DPadDown = 0;
|
||||||
|
// NewState.DPadLeft = 0;
|
||||||
|
// NewState.DPadRight = 0;
|
||||||
|
// NewState.A = 0;
|
||||||
|
// NewState.B = 0;
|
||||||
|
// NewState.C = 0;
|
||||||
|
// NewState.D = 0;
|
||||||
|
// NewState.X = 0;
|
||||||
|
// NewState.Y = 0;
|
||||||
|
// NewState.Z = 0;
|
||||||
|
// NewState.Start = 0;
|
||||||
|
// NewState.RightTrigger = 0;
|
||||||
|
// NewState.LeftTrigger = 0;
|
||||||
|
// NewState.LeftStickX = 0;
|
||||||
|
// NewState.LeftStickY = 0;
|
||||||
|
// NewState.RightStickX = 0;
|
||||||
|
// NewState.RightStickY = 0;
|
||||||
|
// NewState.RightShock = 0;
|
||||||
|
// }
|
||||||
|
|
||||||
#else
|
#else
|
||||||
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
|
NewState = ReconcileTwoControllersInput(PCTempKeyState, PCTempJoyState);
|
||||||
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
|
NewState = ReconcileTwoControllersInput(PCTempMouseState, NewState);
|
||||||
@@ -2110,8 +2145,12 @@ void CPad::Update(int16 pad)
|
|||||||
if ( JustOutOfFrontend != 0 )
|
if ( JustOutOfFrontend != 0 )
|
||||||
--JustOutOfFrontend;
|
--JustOutOfFrontend;
|
||||||
|
|
||||||
|
|
||||||
|
//auto old_contMaple = contMaple;
|
||||||
|
//auto n_dev = maple_enum_count();
|
||||||
contMaple = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
|
contMaple = maple_enum_type(0, MAPLE_FUNC_CONTROLLER);
|
||||||
state = (cont_state_t *)maple_dev_status(contMaple);
|
state = (cont_state_t *)maple_dev_status(contMaple);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPad::DoCheats(void)
|
void CPad::DoCheats(void)
|
||||||
@@ -3492,7 +3531,7 @@ bool CPad::CycleCameraModeJustDown(void)
|
|||||||
case 0: //audible feedback when changing camera ?
|
case 0: //audible feedback when changing camera ?
|
||||||
|
|
||||||
{
|
{
|
||||||
return !!(NewState.DPadUp && !OldState.DPadUp);
|
result = !!(NewState.DPadUp && !OldState.DPadUp);
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -3514,7 +3553,7 @@ bool CPad::CycleCameraModeJustDown(void)
|
|||||||
{
|
{
|
||||||
switch (CURMODE)
|
switch (CURMODE)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1: //audible feedback when changing camera ?
|
||||||
{
|
{
|
||||||
result = !!(NewState.DPadUp && !OldState.DPadUp);
|
result = !!(NewState.DPadUp && !OldState.DPadUp);
|
||||||
break;
|
break;
|
||||||
|
Reference in New Issue
Block a user